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Circle Grinding Incremental

Circle Grinding Incremental

A Roblox experience owned by Jeremy Studio's.

SimulatorENincrementalidleclicker

Circle Grinding Incremental is a simulator experience created on March 31, 2024. The game currently has 176 players online and has accumulated 24,995,670 lifetime visits. It holds 173,918 favorites and maintains a 94% like percentage. The description highlights incremental gameplay involving over 1,000 upgrades and 3,600 unique circles.

Description (written by the developer; not a statement by this register)

🔵 Incremental Game with over 1000 different upgrades where you grind to collect 3600+ unique circles🔵 🔵 Start with a simple circle ⛏️ Delve into caves & mine precious ores 🌳 Unlock deep, branching Prestige upgrade trees 🧪 Collect every element in the Periodic Table 🔄 Evolve through 3600+ community-designed circles 💰 LIKE & JOIN OUR GROUP for 2× earnings 💜 PREMIUM PLAYERS earn a Purple Name 🔧 Behind the Scenes: • Core Scripting: @JeremyDevs • Balance & Badges: @blockminer_ggg • Icons & Thumbnails: @ss_sw0xt • Map Design: @Fbxies • Obbies: @GuilleFiol ✨ Inspired by Circle Incremental • Pushing Mass Simulator • TMT Mods • ETOH

Last updated by the developer 15 Aug 2026, 15:42 UTC.

161
playing (measured 24 Aug 2026, 21:50 UTC)
25,065,002
lifetime visits
94%
liked (115,644 👍 / 7,783 👎)
174,245
favourites (7.0 per 1k visits)
31 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

118211164.516110 August 202624 August 2026
75 measurements spanning 14 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 104–225 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:50161-40
24 Aug 2026, 20:50201+17
24 Aug 2026, 19:50184+2
24 Aug 2026, 18:50182-1
24 Aug 2026, 17:50183-4
24 Aug 2026, 16:50187+17
24 Aug 2026, 15:50170-5
24 Aug 2026, 14:50175-2
24 Aug 2026, 13:50177+6
24 Aug 2026, 12:50171+15
24 Aug 2026, 11:50156+1
24 Aug 2026, 10:50155no change
24 Aug 2026, 09:50155-4
24 Aug 2026, 08:50159+11
24 Aug 2026, 07:50148+5
24 Aug 2026, 06:50143+16
24 Aug 2026, 05:50127-8
24 Aug 2026, 04:50135+5
24 Aug 2026, 03:50130+12
24 Aug 2026, 02:50118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Mining Pack
1,999 R$
VIP
599 R$
x10 Prestige Essence
299 R$
x5 Diamonds
149 R$
Global Clicks
99 R$
Double Healing
99 R$
Double Mining Speed
99 R$
Double Speed
89 R$
Double Money
49 R$
Double Studs
49 R$
Double Coins
49 R$
Double Pickaxe Power
49 R$
Double Jump Power
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome4,001,223 · 34.3% win
Prestige · progression2,480,584 · 21.6% win
1,000 Collects · collection1,903,810 · 18.4% win
Circle Tower · progression1,603,177 · 16.4% win
2,500 Collects · collection1,483,770 · 15.0% win
5,000 Collects · collection1,167,627 · 11.3% win
Forager · other1,129,994 · 12.8% win
First Block Mined · progression1,103,549 · 14.2% win
Mining · other1,045,556 · 14.9% win
Found a Common Ore · collection1,026,617 · 13.1% win
Found a Uncommon Ore · collection984,515 · 12.2% win
Found a Rare Ore · collection890,500 · 10.9% win
100 Blocks Mined · progression879,333 · 10.8% win
Found a Epic Ore · collection875,418 · 11.3% win
10,000 Collects · collection874,205 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202624 August 2026
75 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 21:5094no change
24 Aug 2026, 20:5094no change
24 Aug 2026, 19:5094no change
24 Aug 2026, 18:5094no change
24 Aug 2026, 17:5094no change
24 Aug 2026, 16:5094no change
24 Aug 2026, 15:5094no change
24 Aug 2026, 14:5094no change
24 Aug 2026, 13:5094no change
24 Aug 2026, 12:5094no change
24 Aug 2026, 11:5094no change
24 Aug 2026, 10:5094no change
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.