Circle Grinding Incremental
A Roblox experience owned by Jeremy Studio's.
SimulatorENincrementalidleclicker
Circle Grinding Incremental is a simulator experience created on March 31, 2024. The game currently has 176 players online and has accumulated 24,995,670 lifetime visits. It holds 173,918 favorites and maintains a 94% like percentage. The description highlights incremental gameplay involving over 1,000 upgrades and 3,600 unique circles.
Description (written by the developer; not a statement by this register)
🔵 Incremental Game with over 1000 different upgrades where you grind to collect 3600+ unique circles🔵 🔵 Start with a simple circle ⛏️ Delve into caves & mine precious ores 🌳 Unlock deep, branching Prestige upgrade trees 🧪 Collect every element in the Periodic Table 🔄 Evolve through 3600+ community-designed circles 💰 LIKE & JOIN OUR GROUP for 2× earnings 💜 PREMIUM PLAYERS earn a Purple Name 🔧 Behind the Scenes: • Core Scripting: @JeremyDevs • Balance & Badges: @blockminer_ggg • Icons & Thumbnails: @ss_sw0xt • Map Design: @Fbxies • Obbies: @GuilleFiol ✨ Inspired by Circle Incremental • Pushing Mass Simulator • TMT Mods • ETOH
Last updated by the developer 15 Aug 2026, 15:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 21:50 | 161 | -40 |
| 24 Aug 2026, 20:50 | 201 | +17 |
| 24 Aug 2026, 19:50 | 184 | +2 |
| 24 Aug 2026, 18:50 | 182 | -1 |
| 24 Aug 2026, 17:50 | 183 | -4 |
| 24 Aug 2026, 16:50 | 187 | +17 |
| 24 Aug 2026, 15:50 | 170 | -5 |
| 24 Aug 2026, 14:50 | 175 | -2 |
| 24 Aug 2026, 13:50 | 177 | +6 |
| 24 Aug 2026, 12:50 | 171 | +15 |
| 24 Aug 2026, 11:50 | 156 | +1 |
| 24 Aug 2026, 10:50 | 155 | no change |
| 24 Aug 2026, 09:50 | 155 | -4 |
| 24 Aug 2026, 08:50 | 159 | +11 |
| 24 Aug 2026, 07:50 | 148 | +5 |
| 24 Aug 2026, 06:50 | 143 | +16 |
| 24 Aug 2026, 05:50 | 127 | -8 |
| 24 Aug 2026, 04:50 | 135 | +5 |
| 24 Aug 2026, 03:50 | 130 | +12 |
| 24 Aug 2026, 02:50 | 118 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:50 | 94 | no change |
| 24 Aug 2026, 20:50 | 94 | no change |
| 24 Aug 2026, 19:50 | 94 | no change |
| 24 Aug 2026, 18:50 | 94 | no change |
| 24 Aug 2026, 17:50 | 94 | no change |
| 24 Aug 2026, 16:50 | 94 | no change |
| 24 Aug 2026, 15:50 | 94 | no change |
| 24 Aug 2026, 14:50 | 94 | no change |
| 24 Aug 2026, 13:50 | 94 | no change |
| 24 Aug 2026, 12:50 | 94 | no change |
| 24 Aug 2026, 11:50 | 94 | no change |
| 24 Aug 2026, 10:50 | 94 | no change |
| 24 Aug 2026, 09:50 | 94 | no change |
| 24 Aug 2026, 08:50 | 94 | no change |
| 24 Aug 2026, 07:50 | 94 | no change |
| 24 Aug 2026, 06:50 | 94 | no change |
| 24 Aug 2026, 05:50 | 94 | no change |
| 24 Aug 2026, 04:50 | 94 | no change |
| 24 Aug 2026, 03:50 | 94 | no change |
| 24 Aug 2026, 02:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.