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Camp Out Until Dawn

Camp Out Until Dawn

A Roblox experience owned by Nicknamed-Studio.

HorrorENhorror survivalcamping themecharacter morphing

Camp Out Until Dawn is a horror experience created on 2022-05-05. It has recorded 5,186,347 lifetime visits and 41,419 favorites. Currently, one user is playing. The game holds a 69% like percentage. It features proximity chat, character morphs, and jump scares.

Description (written by the developer; not a statement by this register)

Venture into a camp abandoned years ago only to discover what was left behind. Disclaimer: This game contains jump scares and loud sounds. CONTROLS: - SHIFT/L2: Sprint - CTRL: Shiftlock - Q/Y/△: First person - R/B/O: Dodge - Double Hit the Sprint keybind/button to switch between Sprint and Jog NOTES: - The game uses proximity chat. - Alive players cannot see ghost messages! - Use /emotelist in chat to see all available emotes! - Use /jack, /connor, /pumpky, /carl, /john, /evelyn, /mushie, /rushie to morph into different characters! - You can skip to a Dark Night if enough players are sleeping! - You can chat as characters using /r (Text) - You have to face Wolf when dodging! Learn more about the game and its incidents here: https://www.roblox.com/communities/12564843/Nicknamed-Studio#!/forums/information-6f2b5370 Tags: Furry, Horror, Survival, Roleplay, Night, Scary, Camp, Forest, Monster

Last updated by the developer 30 Jun 2026, 00:10 UTC.

1
playing (measured 10 Aug 2026, 15:46 UTC)
5,186,347
lifetime visits
69%
liked (9,413 👍 / 4,203 👎)
41,365
favourites (8.0 per 1k visits)
5 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hug
75 R$
Doggy Sit
50 R$
Pat
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ward Camp · welcome826,602 · 0.00% win
Welcome! · welcome166,289 · 80.6% win
You joined in 1M Visits! · other98,610 · 0.00% win
You joined in April Fools 2024! · social35,805 · 0.00% win
You joined in Halloween 2022! · other28,257 · 0.00% win
You joined in April Fools 2023! · social12,187 · 0.00% win
Unlock Jack · other10,054 · 0.00% win
Loyalty · other973 · 0.00% win
Unlock Evelyn · other655 · 0.00% win
Boon · other84 · 0.00% win
1000 Diseases · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:1969no change
24 Aug 2026, 01:1869no change
14 Aug 2026, 01:1769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.