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[BIG UPDATE] Sonic.EXE RP: Illusions Continue

[BIG UPDATE] Sonic.EXE RP: Illusions Continue

A Roblox experience owned by MVStudios.

RoleplayENhorrorroleplaySonic.EXE

[BIG UPDATE] Sonic.EXE RP: Illusions Continue is a roleplay experience created on 2022-05-25. The game has recorded 6,361,039 lifetime visits and currently has 48 players. It holds 12,165 favorites and maintains a 74% like percentage. The description notes horror elements and roleplay features.

Description (written by the developer; not a statement by this register)

WARNING! If you are affected by: Blood Gore Flashing Lights Elements of Fear Bloody Hedgehogs This game is not for you! ------------------------------------------------ Welcome to Sonic.EXE RP: Illusions Continue! A game based off the horror game Sonic.EXE! Here you can: Find Badges and secrets! Roleplay with friends! Sonic belongs to SEGA and Sonic Team, this game has nothing to do with SEGA or Sonic Team IT IS RECOMMENDED YOU PLAY WITH PEOPLE IN YOUR AGE GROUP TO CHAT WITH THEM!

Last updated by the developer 10 Aug 2026, 19:45 UTC.

48
playing (measured 11 Aug 2026, 02:05 UTC)
6,361,039
lifetime visits
74%
liked (3,245 👍 / 1,163 👎)
12,311
favourites (1.9 per 1k visits)
25 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:0525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Morph Tester
150 R$
Power of the Master Emerald
125 R$
8Bit Pack
100 R$
After-season morphs
99 R$
Sonic's Schoolhouse
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Climb the Green Mountain Trail · progression44,508 · 2.6% win
Ashura · other21,715 · 1.6% win
The Toyko Toy Show 1990 Incident · other21,180 · 0.60% win
Classic Pack · collection19,842 · 1.3% win
Don't Leave Me · other13,983 · 2.7% win
A Fatal Error has Occurred · other7,700 · 1.9% win
Mario 85 · other7,041 · 1.3% win
EXEmas Badge · other5,789 · 0.00% win
"EVILL.." · other3,661 · 1.8% win
StarvedVerse · other928 · 0.00% win
test · other0 · 0.00% win
Negative Energy · collection0 · 0.00% win
たのしさセガ・エンタープライゼス · other0 · 0.00% win
FLEETWAY! · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3574no change
13 Aug 2026, 23:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.