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[0.8.6 A] Sonic.EXE RP: Haunting Adventures

[0.8.6 A] Sonic.EXE RP: Haunting Adventures

A Roblox experience owned by Decoded's Workshop.

HorrorENhorrorroleplayfan-game

Sonic.EXE RP: Haunting Adventures is a horror experience created on March 22, 2024. The game has accumulated 8,103,614 lifetime visits and 9,057 favorites. It maintains an 80% like percentage. Currently, zero users are playing the experience. The data reflects version 0.8.6.

Description (written by the developer; not a statement by this register)

See the game's group for more information, I ain't writing allat here. Current Version: 0.8.6 (Abandon Version... probably)

Last updated by the developer 6 Jul 2026, 22:09 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
8,103,614
lifetime visits
80%
liked (2,151 👍 / 536 👎)
9,164
favourites (1.1 per 1k visits)
22 March 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Donation
650 R$
Large Donation
215 R$
Medium Donation
65 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,004,393 · 0.00% win
Half Way There · progression30,814 · 0.00% win
Classical · other19,534 · 0.00% win
One Six Zero · other19,396 · 0.00% win
Old Timer · other14,505 · 0.00% win
A Familiar Face · other4,511 · 0.00% win
Magnificent Seven · collection34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4980no change
23 Aug 2026, 21:4880no change
13 Aug 2026, 21:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.