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🐾 Raise a Yippee

🐾 Raise a Yippee

A Roblox experience owned by Nomet.

SimulatorENpet simulationcreature raisingcasual management

Raise a Yippee is a simulator experience created on 2022-05-27. The game has accumulated 15,441,677 lifetime visits and 112,216 favorites. Currently, four users are playing. The title holds an 86% like percentage. Development credits include programming by @LINDON55 and @tackyv, with UX and UI handled by @Cupiful.

Description (written by the developer; not a statement by this register)

🐾Raise a Yippee is a silly game where you raise a funny creature. You can feed, shop and more! ⚠️This game is currently in its pre-alpha stages, please be aware of bugs and data loss! Programming: @LINDON55, @tackyv (roblox) UX & UI: @Cupiful (roblox) Digital Distribution: Nomet, Quataun (roblox group)

Last updated by the developer 12 Jul 2025, 15:59 UTC.

4
playing (measured 10 Aug 2026, 16:20 UTC)
15,441,677
lifetime visits
86%
liked (32,575 👍 / 5,290 👎)
112,158
favourites (7.3 per 1k visits)
27 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:207first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Longer Health
99 R$
Yippee Avatar
99 R$
Paint Bucket
75 R$
Walk with your Yippee
55 R$
Name your yippee
49 R$
give the farmer a friend
15 R$
Personal Picture
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shopper2,995,453 · 59.2% win
You had one job · other1,876,792 · 57.4% win
Touch grass · other1,079,267 · 7.7% win
You have friends! · social1,016,589 · 10.7% win
Golden Poop · other844,068 · 13.6% win
Flower Discovery · collection671,160 · 7.1% win
Void · other529,087 · 5.3% win
Farmer · other511,082 · 1.8% win
Dress up · other435,585 · 2.4% win
Clone Malfunction · other383,946 · 4.1% win
It's Snowing! · other370,662 · 5.9% win
It's Raining! · other368,540 · 4.1% win
Do not touch the Capybara · other322,230 · 4.7% win
Millionaire · other321,116 · 5.3% win
Case Cracker · other288,092 · 5.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0386no change
23 Aug 2026, 17:4586no change
13 Aug 2026, 17:3886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.