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Canine Odyssey - Dog RP 🐶

Canine Odyssey - Dog RP 🐶

A Roblox experience owned by Wild Odyssey.

RoleplayENdog roleplayopen-worldpet simulation

Canine Odyssey - Dog RP 🐶 is a roleplay experience created on 2022-06-13. The game records 135 concurrent players, 37,288,632 lifetime visits, an 84% like percentage, and 142,867 favorites. It features an open-world environment for canine companionship and quests.

Description (written by the developer; not a statement by this register)

Last Update: CO V.10 Summer Expansion Update Embark on a tail-wagging journey in the enchanting world of Canine Odyssey, where the pitter-patter of pawprints leads to thrilling adventures, charming friendships, and epic quests! This dog game invites players to step into the furry paws of their very own canine companion, exploring a vibrant and immersive open-world environment filled with mysteries, challenges, and heartwarming moments. Credits (Meet the Team!): @Wubbox - (Main Developer) Model Design, Animations, Map Design, UI Design. @MjorDunce - (Main Developer) Main Programmer, UI Design, Game Design. @ZeiraWolfYT - (Jr. Developer) Main Accessory Designer. @fwuairy - (Marketing Artist) Main Artist for Icons, Promotional Artwork for Canine Odyssey.

Last updated by the developer 31 Jul 2026, 21:29 UTC.

97
playing (measured 22 Aug 2026, 03:50 UTC)
37,371,799
lifetime visits
84%
liked (27,064 👍 / 5,030 👎)
143,286
favourites (3.8 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97130113.510 August 2026 — 130 players21 August 2026 — 113 players21 August 2026 — 108 players21 August 2026 — 116 players21 August 2026 — 116 players22 August 2026 — 107 players22 August 2026 — 129 players22 August 2026 — 119 players22 August 2026 — 97 players10 August 202622 August 2026
9 measurements spanning 12 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–135 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5097-22
22 Aug 2026, 02:50119-10
22 Aug 2026, 01:50129+22
22 Aug 2026, 00:50107-9
21 Aug 2026, 23:50116no change
21 Aug 2026, 22:50116+8
21 Aug 2026, 21:50108-5
21 Aug 2026, 20:54113-17
10 Aug 2026, 15:18130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Winter Bundle
299 R$
Maned Wolf Feral Pass
299 R$
Coyote Pass
299 R$
Spring Bundle
299 R$
Extra Save Slots!
179 R$
Heterochromia + Blind Gamepass
179 R$
Bionic Canine Bundle
179 R$
Spooktacular Bundle 24'
179 R$
Special Name Colors
99 R$
Rainbow Dye+
99 R$
Horns+ Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Player · welcome10,113,231 · 100.0% win
Easter Egg Hunt 25 · collection4,143 · 0.00% win
Easter Egg Obby 25 · secret1,774 · 0.00% win
Easter Egg Hunt 24 · collection1,139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked21 August 202623 August 2026
9 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:5284no change
22 Aug 2026, 03:5084no change
22 Aug 2026, 02:5084no change
22 Aug 2026, 01:5084no change
22 Aug 2026, 00:5084no change
21 Aug 2026, 23:5084no change
21 Aug 2026, 22:5084no change
21 Aug 2026, 21:5084no change
21 Aug 2026, 20:5484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.