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💸Money Tycoon!

💸Money Tycoon!

A Roblox experience owned by EQ Game Studios.

TycoonENtycoonrebirthmoney

💸Money Tycoon! is a tycoon experience created on 2022-06-13. It records 132,065,183 lifetime visits and 3,484,583 favorites. Currently, 219 users are playing. The game holds a 97% like percentage. The description highlights rebirth mechanics and cash multipliers. No additional external groups or servers are listed.

Description (written by the developer; not a statement by this register)

🌀 YOU CAN NOW REBIRTH! Get a X2 cash multiplier when you rebirth! *+X1 Cash Multiplier for each rebirth after! 👍 THUMBS UP = NEW CONTENT! It lets me know you enjoy the game and want more updates ⭐ MAKE SURE TO STAR THE GAME SO YOU CAN FIND IT AGAIN! 💸 Welcome To Money Tycoon, bought to you by the developer of Millionaire Empire Tycoon! You know the drill, build up your base and make trillions of cash in the process. Build houses, mine diamonds, unlock the underground vault, there's so much to buy! ⚠️ VIP SERVERS ARE FREE! ❌ We have no groups or servers outside of the Roblox platform, the only official EQ Game Studios group is on the Roblox website, a link to the ONLY OFFICIAL GROUP can be found here: https://www.roblox.com/groups/15084558/EQ-Game-Studios

Last updated by the developer 15 Apr 2026, 16:00 UTC.

58
playing (measured 21 Aug 2026, 20:54 UTC)
132,123,136
lifetime visits
97%
liked (538,578 👍 / 16,257 👎)
3,500,943
favourites (26.5 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

589174.510 August 2026 — 91 players21 August 2026 — 58 players10 August 202621 August 2026
2 measurements spanning 11 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–96 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5458-33
10 Aug 2026, 14:0291first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

One Hit Sparkle Sword
20 R$
Flying Rainbow Carpet
15 R$
VIP
10 R$
X2 Cash
7 R$
Diamond Upload
5 R$
Golden Stalls (X2 Stalls)
5 R$
Expert Landlord
5 R$
Diamond Expert
3 R$
Diamond BTC Dropper
3 R$
Godly Weapon
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Money Tycoon! · welcome46,818,250 · 100.0% win
$1K Cash In Bank · collection30,287,414 · 100.0% win
$10K Cash In Bank · collection23,898,513 · 100.0% win
$100K Cash In Bank · collection20,871,200 · 98.9% win
$1.0M Cash In Bank · progression17,020,083 · 76.9% win
$10M Cash In Bank · other10,814,676 · 41.6% win
$100M Cash In Bank · collection7,402,355 · 24.9% win
$500M Cash In Bank · progression6,170,575 · 19.0% win
$1B Cash In Bank · progression5,887,761 · 17.8% win
$10B Cash In Bank · progression4,790,708 · 13.3% win
$100B Cash In Bank3,703,487 · 9.8% win
$500B Cash In Bank · progression2,812,102 · 6.8% win
$1T Cash In Bank · collection2,462,726 · 6.0% win
Tycoon Completed! · progression2,262,210 · 5.7% win
First Rebirth! · progression1,446,827 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0297no change
23 Aug 2026, 12:5397no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.