Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Average Day In America (COP NERF)

Average Day In America (COP NERF)

A Roblox experience owned by Big/Stuff.

RoleplayENopen worldcrime simulationmelee combat

Average Day In America (COP NERF) is a roleplay experience created on 2022-06-30. The game records 7,598,474 lifetime visits and 44,613 favorites. Currently, 2,191 users are playing. The title maintains a 60% like percentage. It features an open-world sandbox setting within the fictional state of Verdania, allowing players to engage in various activities.

Description (written by the developer; not a statement by this register)

-The old game page has returned Roblox moderation seems like they will never bring the other game back we are sorry- An open world stereotypical America where you can work minimum wage, or live a life of crime and violence in an open world sandbox, taking place in the fictional US state, "Verdania" The game has a steep learning curve! MELEE CONTROLS R - Heavy E - Light F - Shove M1 - Swing C - Block Q - Finish MISC Backspace - Give item to nearest player /drop + amount | In order to take out physical cash to hand to people

Last updated by the developer 29 Aug 2026, 21:52 UTC.

1,629
playing (measured 2 Sept 2026, 12:50 UTC)
9,722,739
lifetime visits
60%
liked (14,387 👍 / 9,403 👎)
47,975
favourites (4.9 per 1k visits)
30 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7862,3651,575.51,62910 August 20262 September 2026
282 measurements spanning 23 days, net -587. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 549–2,602 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 282
Measured (UTC)PlayersChange
2 Sept 2026, 12:501,629+116
2 Sept 2026, 11:501,513+250
2 Sept 2026, 10:501,263+125
2 Sept 2026, 09:501,138+190
2 Sept 2026, 08:50948+6
2 Sept 2026, 07:50942+105
2 Sept 2026, 06:50837-101
2 Sept 2026, 05:50938-121
2 Sept 2026, 04:501,059+28
2 Sept 2026, 03:501,031-284
2 Sept 2026, 02:501,315-210
2 Sept 2026, 01:501,525-2
2 Sept 2026, 00:501,527+101
1 Sept 2026, 23:501,426+79
1 Sept 2026, 22:501,347+87
1 Sept 2026, 21:501,260+73
1 Sept 2026, 20:501,187+114
1 Sept 2026, 19:501,073-208
1 Sept 2026, 18:501,281+29
1 Sept 2026, 17:501,252first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

apple cat boss donation
4,500 R$
apple cat donation big
500 R$
VIP Gamepass
450 R$
apple cat donation
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You escaped.. · progression242 · 0.40% win
Welcome to ADIA · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

606160.513 August 20262 September 2026
283 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 283
Measured (UTC)% likedChange
2 Sept 2026, 12:5060no change
2 Sept 2026, 11:5060no change
2 Sept 2026, 10:5060no change
2 Sept 2026, 09:5060no change
2 Sept 2026, 08:5060no change
2 Sept 2026, 07:5060no change
2 Sept 2026, 06:5060no change
2 Sept 2026, 05:5060-1
2 Sept 2026, 04:5061no change
2 Sept 2026, 03:5061no change
2 Sept 2026, 02:5061no change
2 Sept 2026, 01:5061no change
2 Sept 2026, 00:5061+1
1 Sept 2026, 23:5060no change
1 Sept 2026, 22:5060no change
1 Sept 2026, 21:5060no change
1 Sept 2026, 20:5060no change
1 Sept 2026, 19:5060no change
1 Sept 2026, 18:5060no change
1 Sept 2026, 17:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.