Average Day In America (COP NERF)
A Roblox experience owned by Big/Stuff.
RoleplayENopen worldcrime simulationmelee combat
Average Day In America (COP NERF) is a roleplay experience created on 2022-06-30. The game records 7,598,474 lifetime visits and 44,613 favorites. Currently, 2,191 users are playing. The title maintains a 60% like percentage. It features an open-world sandbox setting within the fictional state of Verdania, allowing players to engage in various activities.
Description (written by the developer; not a statement by this register)
-The old game page has returned Roblox moderation seems like they will never bring the other game back we are sorry- An open world stereotypical America where you can work minimum wage, or live a life of crime and violence in an open world sandbox, taking place in the fictional US state, "Verdania" The game has a steep learning curve! MELEE CONTROLS R - Heavy E - Light F - Shove M1 - Swing C - Block Q - Finish MISC Backspace - Give item to nearest player /drop + amount | In order to take out physical cash to hand to people
Last updated by the developer 29 Aug 2026, 21:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Sept 2026, 12:50 | 1,629 | +116 |
| 2 Sept 2026, 11:50 | 1,513 | +250 |
| 2 Sept 2026, 10:50 | 1,263 | +125 |
| 2 Sept 2026, 09:50 | 1,138 | +190 |
| 2 Sept 2026, 08:50 | 948 | +6 |
| 2 Sept 2026, 07:50 | 942 | +105 |
| 2 Sept 2026, 06:50 | 837 | -101 |
| 2 Sept 2026, 05:50 | 938 | -121 |
| 2 Sept 2026, 04:50 | 1,059 | +28 |
| 2 Sept 2026, 03:50 | 1,031 | -284 |
| 2 Sept 2026, 02:50 | 1,315 | -210 |
| 2 Sept 2026, 01:50 | 1,525 | -2 |
| 2 Sept 2026, 00:50 | 1,527 | +101 |
| 1 Sept 2026, 23:50 | 1,426 | +79 |
| 1 Sept 2026, 22:50 | 1,347 | +87 |
| 1 Sept 2026, 21:50 | 1,260 | +73 |
| 1 Sept 2026, 20:50 | 1,187 | +114 |
| 1 Sept 2026, 19:50 | 1,073 | -208 |
| 1 Sept 2026, 18:50 | 1,281 | +29 |
| 1 Sept 2026, 17:50 | 1,252 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 12:50 | 60 | no change |
| 2 Sept 2026, 11:50 | 60 | no change |
| 2 Sept 2026, 10:50 | 60 | no change |
| 2 Sept 2026, 09:50 | 60 | no change |
| 2 Sept 2026, 08:50 | 60 | no change |
| 2 Sept 2026, 07:50 | 60 | no change |
| 2 Sept 2026, 06:50 | 60 | no change |
| 2 Sept 2026, 05:50 | 60 | -1 |
| 2 Sept 2026, 04:50 | 61 | no change |
| 2 Sept 2026, 03:50 | 61 | no change |
| 2 Sept 2026, 02:50 | 61 | no change |
| 2 Sept 2026, 01:50 | 61 | no change |
| 2 Sept 2026, 00:50 | 61 | +1 |
| 1 Sept 2026, 23:50 | 60 | no change |
| 1 Sept 2026, 22:50 | 60 | no change |
| 1 Sept 2026, 21:50 | 60 | no change |
| 1 Sept 2026, 20:50 | 60 | no change |
| 1 Sept 2026, 19:50 | 60 | no change |
| 1 Sept 2026, 18:50 | 60 | no change |
| 1 Sept 2026, 17:50 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.