Train Hits Cars 🚗
A Roblox experience owned by UltimateCars.
SimulatorENvehicle destructionphysics sandboxleaderboard competition
Train Hits Cars is a simulator experience created on 2022-07-02. The game has accumulated 815,982 lifetime visits and holds 1,167 favorites. Currently, zero users are playing. The title maintains a 70% like percentage. It features mechanics involving vehicle crashes and unlocking cars through gameplay actions.
Description (written by the developer; not a statement by this register)
🚂💥🚗 pls play Hey, welcome to Train Hits Cars!🚗 🤪In this game you can crash cars/Trains AND MAKE EPIC FUNNY MOMENTS Unlock cars by crashing or do different stuffs to unlock cars! 🚗 Crash Cars, Destroy Trains, and try to be on Leaderboard. By crashing, having fun! 📈 Join The Group called "UltimateCars" for more exclusive cars, VIP commands and stuff in the future and IMPORTANT INFORMATIONS. 📝 Credits: 👍 Knightsandsword2 for the train! 👍 Gloz666 For UI's Vehicle spawneR +More credits found be in game 🤔And some car From old' Robloxia Town (Old roblox game) 🏷️ Tags: train vs cars, Trains vs cars, destroy car, train car, car destroy, car destruction, train destruction, break cars, break trains, Roblox, jailbreak, murder mystery 2, dantdm, denis, Tåg Vs Bil , 火车 Vs 汽车, tren vs automóvil. Crash car into train, Car Crushers 2, Car, Train, Drive, Town, PLS DONATE, Hangout,chill Demolition, Derby, simulator, flamingo, mrbeast, Subway
Last updated by the developer 30 Mar 2026, 13:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:09 | 70 | no change |
| 14 Aug 2026, 17:07 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.