[UPD 4] World Of Heroes
A Roblox experience owned by Castaway Studios RBLX.
RacingENAnimeSuperheroRPG
[UPD 4] World Of Heroes is a racing experience created on 2022-07-03. It has accumulated 2,801,490 lifetime visits and 17,032 favorites. Currently, 7 users are playing. The title holds a 77% like percentage. The description mentions superhero themes and power systems, though the official genre is listed as racing.
Description (written by the developer; not a statement by this register)
🔥World Of Heroes🔥 Welcome! Become a powerful super hero or super villain. Obtain a rare Power in order to be the strongest! Next code at 4750 likes! Exp boost automatically applied on Weekends! 👑Premium Benefits👑 10% More Gold 10% More Exp 💪Group Member Benefits💪 10% More Gold 10% More Exp Current Powers: Common: Water, Telekinesis, Steel Uncommon: Hardening, Gigantification, Regeneration Rare: Explosion, Muscle Control, Electrification Legendary: Fire and Ice, OFA, Deconstruct, Light, 🔥Necromancer (New)🔥 The game is in Beta and therefore a lot of the features have not been added yet. Most Powers need to be worked on as of right now. If you find any bugs/glitches post it in the social links below :)) TAGS: World Of Heroes, Anime, Fighting, Anime Fighting, RPG, Powers
Last updated by the developer 6 Jul 2025, 02:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:03 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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