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True Nextbots [JOB APPLICATION]

True Nextbots [JOB APPLICATION]

A Roblox experience owned by Xism Fan Klub.

True Nextbots [JOB APPLICATION] is a Roblox experience created on 2022-07-03. It has accumulated 15,277,884 lifetime visits and 49,796 favorites. Currently, zero users are playing. The experience holds a 68% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 13 May 2026, 06:15 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
15,277,884
lifetime visits
68%
liked (13,592 👍 / 6,322 👎)
49,834
favourites (3.3 per 1k visits)
3 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0411first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titan Access
800 R$
Extra Configurations
300 R$
AK47
300 R$
Extra Nextbots
100 R$
Celebrity Access
100 R$
1.5x Dabloons
75 R$
Crucifix
35 R$
Faster Sprint
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,006,292 · 96.9% win
Encounter Munci · other1,387,437 · 17.9% win
Backrooms · other1,051,328 · 19.6% win
100 Seconds · other1,040,203 · 14.4% win
Encounter Happy · other395,238 · 12.5% win
Angry Munci · other378,888 · 14.1% win
A Cat · other302,417 · 0.30% win
Encounter Sad · other299,584 · 9.2% win
250 Seconds290,982 · 4.2% win
Encounter Ultrauma · progression226,296 · 10.2% win
Escape the Backrooms · progression141,290 · 2.7% win
Encounter Reverse Munci · other103,917 · 0.00% win
Encounter Hunger · other86,300 · 1.2% win
Encountered Him · progression85,093 · 3.3% win
Encounter Trauma · other82,529 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4768no change
13 Aug 2026, 17:4668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.