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Turn Into a Nextbot

Turn Into a Nextbot

A Roblox experience owned by sam's_group.

Social & hangoutENnextbotmorphchase

Turn Into a Nextbot is a social-hangout experience created on 2023-05-14. The game has recorded 4,614,112 lifetime visits and 7,148 favorites. Currently, 11 players are active. The title holds a 77% like percentage. Tags associated with the experience include nextbot, morph, rp, and chase.

Description (written by the developer; not a statement by this register)

a game where you chase down players as an image, or be chased down by images as a player. it's your choice. If you encounter any bugs, please report it to the group wall or the community server. group: https://www.roblox.com/groups/16781254 game originally made on 10/22/2022 tags: nextbot, morph, rp, chase

Last updated by the developer 8 Aug 2026, 05:01 UTC.

11
playing (measured 10 Aug 2026, 23:06 UTC)
4,614,112
lifetime visits
77%
liked (1,359 👍 / 415 👎)
7,312
favourites (1.6 per 1k visits)
14 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0614first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Geminus Pack
225 R$
Happy Nextbot
225 R$
3D Nextbots
175 R$
Munci Pack
150 R$
Mega Donation
82 R$
Super Donation
42 R$
Donation
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome657,110 · 88.1% win
Died · other405,355 · 52.3% win
Killed · other197,191 · 28.3% win
April Fools 2025 · other171,340 · 0.00% win
Halloween 2024 · other24,867 · 0.00% win
Met a Developer · social1,444 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:1877no change
24 Aug 2026, 02:1877no change
14 Aug 2026, 02:1777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.