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Evil Nun

Evil Nun

A Roblox experience owned by ThePeople Group.

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Evil Nun is a horror experience created on July 7, 2022. The game currently has 171 players and 175,981 favorites. It has accumulated 35,661,938 lifetime visits with a 72% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

[💀] • You are trapped in a scary school, under the control of an evil nun. You need to find a way out without getting caught by her. You and your friends will have to solve puzzles to escape. Good luck [🎉] • UPDATE LOG [1.0 Part 2] • Redesign of the game's interface • New NunBot AI • New titles • New achievements [🎮] • You can play on any device [Mobile, PC, Console] [⭐] • Please like the game! [✨] • Have a nice game! [📜] • Tags: evil nun, horror, scary, escape

Last updated by the developer 9 Aug 2026, 07:44 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
35,772,824
lifetime visits
72%
liked (7,025 👍 / 2,737 👎)
178,487
favourites (5.0 per 1k visits)
7 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

641128810 August 2026 — 112 players21 August 2026 — 64 players10 August 202621 August 2026
2 measurements spanning 11 days, net -48. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–119 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464-48
10 Aug 2026, 18:06112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mask Ability!
350 R$
X2 Coins
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,086,837 · 100.0% win
First Escape · progression793,395 · 8.4% win
10 level · progression110,420 · 1.0% win
Nun Cola! · other51,006 · 3.4% win
25 Level · progression12,107 · 0.40% win
50 level · progression5,806 · 0.20% win
First Steps · welcome4,079 · 0.20% win
Meet the Developer · other2,350 · 0.00% win
75 Level · progression971 · 0.00% win
100 level · progression573 · 0.00% win
Rich · other269 · 0.00% win
Millionaire · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7221 August 2026 — 72 % liked23 August 2026 — 72 % liked2 September 2026 — 72 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0772no change
23 Aug 2026, 15:0172no change
21 Aug 2026, 20:5472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

evil-nun.fandom.com4 active editors · 3,866 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.