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[QOL] Pro Piece

[QOL] Pro Piece

A Roblox experience owned by Restize's Home.

RoleplayENOne PieceFruit GrindingCo-op

[QOL] Pro Piece is a roleplay experience created on 2022-07-15. It has accumulated 6,659,047 lifetime visits and 29,148 favorites. Currently, one user is playing. The game holds an 84% like percentage. The description highlights features such as fruit boosts and specific control schemes for gameplay mechanics.

Description (written by the developer; not a statement by this register)

[MAXIMUM x19 FRUIT FROM FRIEND BOOST] Welcome to Pro piece Pro Max The Remade Version of pro piece. Start your adventure in the World with your friends for benefits! Premium Players get +25% Reward boosts and free unlimited Stats Reset in store! Controls : [W][W] / [LCtrl] - Run [Q] - Dodge [F] - Block [M] - Menu [H] - Haoshoku [K] - Observation [J] - Armament Double Space - Geppo You can drop items by using /drop in chat. Hold Ctrl at spawned fruit to pick up ❗ Information ❗ Fruit Spawns Every 60 Minutes Under the tree and despawning after 40 Minutes. Current Fruits in-game : Mochi, Suna, Gura , Magu, Yami, Hie, Goro , Zushi , Mera , Pika, Bomu ,Bari, Mero, Spin , Suke Level Cap : 575 🎮 This game support PC, Mobile and Console! Feel free to drop some suggestions in our community! Version : 11.11

Last updated by the developer 1 Aug 2026, 09:38 UTC.

1
playing (measured 12 Aug 2026, 00:17 UTC)
6,659,047
lifetime visits
84%
liked (17,033 👍 / 3,271 👎)
29,120
favourites (4.4 per 1k visits)
15 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:172first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Check In-game Store for more!
999,999 R$
[60% OFF] Haoshoku
4,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pro piece! · welcome912,952 · 100.0% win
Eaten a Fruit! · other85,025 · 6.1% win
Beast Hunter · other21,810 · 0.00% win
Mighty Swordsman · other5,052 · 0.00% win
Leviathan Hunter · other4,860 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:2284no change
12 Oct 2026, 23:2184no change
2 Oct 2026, 23:2184no change
22 Sept 2026, 23:2084no change
12 Sept 2026, 23:1984no change
2 Sept 2026, 23:1884no change
23 Aug 2026, 23:1684no change
13 Aug 2026, 23:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.