[QOL] Pro Piece
A Roblox experience owned by Restize's Home.
RoleplayENOne PieceFruit GrindingCo-op
[QOL] Pro Piece is a roleplay experience created on 2022-07-15. It has accumulated 6,659,047 lifetime visits and 29,148 favorites. Currently, one user is playing. The game holds an 84% like percentage. The description highlights features such as fruit boosts and specific control schemes for gameplay mechanics.
Description (written by the developer; not a statement by this register)
[MAXIMUM x19 FRUIT FROM FRIEND BOOST] Welcome to Pro piece Pro Max The Remade Version of pro piece. Start your adventure in the World with your friends for benefits! Premium Players get +25% Reward boosts and free unlimited Stats Reset in store! Controls : [W][W] / [LCtrl] - Run [Q] - Dodge [F] - Block [M] - Menu [H] - Haoshoku [K] - Observation [J] - Armament Double Space - Geppo You can drop items by using /drop in chat. Hold Ctrl at spawned fruit to pick up ❗ Information ❗ Fruit Spawns Every 60 Minutes Under the tree and despawning after 40 Minutes. Current Fruits in-game : Mochi, Suna, Gura , Magu, Yami, Hie, Goro , Zushi , Mera , Pika, Bomu ,Bari, Mero, Spin , Suke Level Cap : 575 🎮 This game support PC, Mobile and Console! Feel free to drop some suggestions in our community! Version : 11.11
Last updated by the developer 1 Aug 2026, 09:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 00:17 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.