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D-DAY

D-DAY

A Roblox experience owned by Vision Works.

ShooterENhistoricalshooterteam-based

D-DAY is a shooter experience created on 2017-07-06. It has recorded 149,494,429 lifetime visits and 671,637 favorites. Currently, 178 users are playing. The game holds a 79% like percentage. It supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

📣 Version 3.9 Pre-Release Grab your friends and storm the beaches or fight in many other maps inspired by the historical battles from the middle of the 20th century. Now it is up to you to use strategy and different forms of combat to dominate your enemy and claim victory for your team! Created by KingBr1ck & Wulfhardt Supports: PC💻, Mobile📱, Console 🎮

Last updated by the developer 20 Aug 2026, 15:10 UTC.

95
playing (measured 21 Aug 2026, 21:50 UTC)
149,581,686
lifetime visits
79%
liked (232,569 👍 / 61,904 👎)
671,637
favourites (4.5 per 1k visits)
6 July 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95110102.510 August 2026 — 110 players21 August 2026 — 105 players21 August 2026 — 95 players10 August 202621 August 2026
3 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–112 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5095-10
21 Aug 2026, 20:54105-5
10 Aug 2026, 14:51110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mortarman
399 R$
Flamethrower
399 R$
Foreign Aid
349 R$
Sniper
349 R$
Officer Pack
249 R$
Paratrooper
249 R$
Engineer
249 R$
Bazooka
189 R$
Progression Pack
179 R$
Traditional Hats
149 R$
Knife
79 R$
Grenade
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Order of the Golden Palm · other82

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7921 Aug 2026, 20:54 — 79 % liked21 Aug 2026, 21:50 — 79 % liked21 Aug 2026, 20:5421 Aug 2026, 21:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 21:5079no change
21 Aug 2026, 20:5479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.