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OOF Tycoon [UPDATE!]

OOF Tycoon [UPDATE!]

A Roblox experience owned by Mad Rabbit.

TycoonENtycoonmergeleaderboard

OOF Tycoon [UPDATE!] is a tycoon experience created on 2022-07-23. It has accumulated 20,040,196 lifetime visits and 83,564 favorites. Currently, two users are playing. The experience holds an 85% like percentage. The description notes that game passes from a previous title carry over to this version.

Description (written by the developer; not a statement by this register)

Purchase noobs and collect OOFS for money! Merge noobs, upgrade your amplifier, and get to the top spot on the leaderboard! If you previously purchased game passes in "that other game", they will carry over to this game. We had no control over that game getting taken down. "OOF" sound licensed from Tommy Tallarico.

Last updated by the developer 24 Jun 2026, 13:48 UTC.

2
playing (measured 10 Aug 2026, 15:36 UTC)
20,040,196
lifetime visits
85%
liked (30,429 👍 / 5,386 👎)
83,540
favourites (4.2 per 1k visits)
23 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto OOF Collector
249 R$
2x Faster OOF
249 R$
Auto OOF Amplifier!
249 R$
2X Faster Amplifier
179 R$
2x coins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Oof Tycoon! · welcome6,868,702 · 100.0% win
Buy 5 Noobs! · other4,250,245 · 30.8% win
Buy 10 Noobs! · other3,197,948 · 15.4% win
Buy 25 Noobs! · other2,107,076 · 7.7% win
Buy 50 Noobs! · other1,325,700 · 7.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0185no change
23 Aug 2026, 16:4685no change
13 Aug 2026, 16:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.