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Marble Tycoon [BETA]

Marble Tycoon [BETA]

A Roblox experience owned by Processing Studio.

TycoonENtycoonmarblescollection

Marble Tycoon [BETA] is a tycoon experience created on 2022-07-27. It has accumulated 11,456,176 lifetime visits and 39,744 favorites. Currently, 10 users are playing. The experience holds a 74% like percentage. Players collect marbles, colors, and materials to build unique combinations and increase their wealth within the game's progression system.

Description (written by the developer; not a statement by this register)

Welcome to Marble Tycoon! How many marbles can you collect? Start on an Empty Tycoon and Start making Marbles! 🔴💸 Make Marbles to get Richer! 💸 Watch them roll and go! 📈 Collect Colors and Materials! 💸 📈 Use Colors and Materials to create the most unique marble combinations! 📈 🏆 Become the Richest Marble Collector! 🏆 Premium Benefits: - 2nd painter in the 2nd zone - Premium tycoon decoration - 10% faster mixing time - 5% faster painting and materializing time New content is being made!

Last updated by the developer 22 Jul 2026, 05:35 UTC.

10
playing (measured 10 Aug 2026, 17:17 UTC)
11,456,176
lifetime visits
74%
liked (14,625 👍 / 5,134 👎)
39,829
favourites (3.5 per 1k visits)
27 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1714first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheaper Rebirths
210 R$
Marble Cloner
190 R$
Double Sell
160 R$
Processing Boost
100 R$
Sprint
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player · welcome131,640 · 0.00% win
??? · other12,865 · 1.1% win
??? · other1,844 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2374no change
23 Aug 2026, 19:2374no change
13 Aug 2026, 19:2274first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.