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Flying! Primeval Earth | Dinosaur Survival

Flying! Primeval Earth | Dinosaur Survival

A Roblox experience owned by TEA - Studios.

SurvivalENdinosaurssurvivalisland

Description (written by the developer; not a statement by this register)

🦖 Welcome to Primeval Earth! Embark on a prehistoric adventure as you enter a world of dinosaurs on a mysterious island, ready to explore and thrive with friends. Will you team up to face the challenges together, or embrace the wild as a fierce lone carnivore on the hunt? 🌿 Explore a living prehistoric world. 🦖 Play as dinosaurs and other prehistoric creatures. ⚔️ Hunt, survive, and compete with other players. 🌎 Discover a world full of dangers and events.

Last updated by the developer 29 Aug 2026, 13:03 UTC.

1,552
playing (measured 4 Sept 2026, 10:50 UTC)
34,157,020
lifetime visits
82%
liked (32,947 👍 / 7,457 👎)
298,512
favourites (8.7 per 1k visits)
23 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5102,6741,5921,55210 August 20264 September 2026
325 measurements spanning 25 days, net +1,042. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 185–2,999 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:501,552-3
4 Sept 2026, 09:501,555+25
4 Sept 2026, 08:501,530+2
4 Sept 2026, 07:501,528-54
4 Sept 2026, 06:501,582+68
4 Sept 2026, 05:501,514+47
4 Sept 2026, 04:501,467-22
4 Sept 2026, 03:501,489+167
4 Sept 2026, 02:501,322+342
4 Sept 2026, 01:50980+188
4 Sept 2026, 00:50792+129
3 Sept 2026, 23:50663+60
3 Sept 2026, 22:50603+42
3 Sept 2026, 21:50561+25
3 Sept 2026, 20:50536-54
3 Sept 2026, 19:50590-144
3 Sept 2026, 18:50734-178
3 Sept 2026, 17:50912-265
3 Sept 2026, 16:501,177-215
3 Sept 2026, 15:501,392first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chaos Pass
799 R$
Prime Pass
799 R$
Eclipse
399 R$
Cyber Battle Yuqi
399 R$
VIP
399 R$
Primitive Pack
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,278,130 · 88.7% win
A NON PLACE · other44,147 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.521 August 20264 September 2026
326 measurements spanning 14 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082no change
4 Sept 2026, 04:5082no change
4 Sept 2026, 03:5082no change
4 Sept 2026, 02:5082no change
4 Sept 2026, 01:5082no change
4 Sept 2026, 00:5082no change
3 Sept 2026, 23:5082no change
3 Sept 2026, 22:5082no change
3 Sept 2026, 21:5082no change
3 Sept 2026, 20:5082no change
3 Sept 2026, 19:5082no change
3 Sept 2026, 18:5082no change
3 Sept 2026, 17:5082no change
3 Sept 2026, 16:5082no change
3 Sept 2026, 15:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.