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Jump Rope

Jump Rope

A Roblox experience owned by Glass Ceiling.

MinigamesENdodgehalo reachasymmetrical multiplayer

Jump Rope is a minigame created on September 2, 2022. The experience has recorded 24,117,069 lifetime visits and 55,617 favorites. Currently, 8 players are active. The title holds a 48% like percentage. It features roles for jumpers and drivers, based on a Halo Reach custom game.

Description (written by the developer; not a statement by this register)

🧱 Dodge all manner of blocks and dodge Drivers as a Jumper! OR 🚗 Try to ram into the Jumpers as a Driver! ⭐ [Premium Players gain 1 Point every minute!] 📝 Created by Sylveon2222 and NikoSquared ☀️ Based on the Halo Reach Custom Game with the same name

Last updated by the developer 20 Jan 2026, 22:14 UTC.

8
playing (measured 10 Aug 2026, 19:32 UTC)
24,117,069
lifetime visits
48%
liked (13,657 👍 / 14,959 👎)
55,637
favourites (2.3 per 1k visits)
2 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:328first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Points
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4813 August 2026 — 48 % liked23 August 2026 — 48 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0648no change
13 Aug 2026, 16:0148first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.