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MEDIEVAL REAL TIME STRATEGY

MEDIEVAL REAL TIME STRATEGY

A Roblox experience owned by Spling.

SimulatorENreal-time strategymedievalkingdom building

MEDIEVAL REAL TIME STRATEGY is a simulator experience created on 2022-09-08. The game currently has 1044 players online. It has accumulated 81,679,316 lifetime visits, 270,951 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ Compete for treasure to upgrade your kingdom! Recruit armies, defend your lands, and launch strategic attacks to conquer every opponent. 🎮 Game Controls & Basics: - Choose a game mode and you’ll spawn at your castle. - Right-click or tap on your castle and recruit a couple of builders. - Click on a builder to select it and move them to a nearby farm. - Build a Windmill near the farm to generate income. - After building 3+ Windmills, build army structures (Barracks, Siege Workshop) and recruit units. - Units auto-attack enemies. Destroy all enemy castles to win. 🏆 The game has matchmaking: level 1-5 and level 6+. "Ranked" mode unlocks after level 7 👍 Like the game to show support! 🔒 Private server owners are given access to various commands. (game pass)

Last updated by the developer 29 Jun 2026, 06:40 UTC.

879
playing (measured 24 Aug 2026, 21:50 UTC)
82,391,968
lifetime visits
82%
liked (76,203 👍 / 16,313 👎)
272,664
favourites (3.3 per 1k visits)
8 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5311,360945.587910 August 202624 August 2026
75 measurements spanning 14 days, net -35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 407–1,484 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:50879-99
24 Aug 2026, 20:50978-116
24 Aug 2026, 19:501,094-34
24 Aug 2026, 18:501,128+73
24 Aug 2026, 17:501,055+49
24 Aug 2026, 16:501,006-87
24 Aug 2026, 15:501,093+8
24 Aug 2026, 14:501,085-26
24 Aug 2026, 13:501,111+146
24 Aug 2026, 12:50965+49
24 Aug 2026, 11:50916+83
24 Aug 2026, 10:50833+34
24 Aug 2026, 09:50799+74
24 Aug 2026, 08:50725+42
24 Aug 2026, 07:50683+152
24 Aug 2026, 06:50531-65
24 Aug 2026, 05:50596+4
24 Aug 2026, 04:50592-38
24 Aug 2026, 03:50630-119
24 Aug 2026, 02:50749first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easter Pack [Limited]
5,000 R$
Valentine Pack [Limited]
5,000 R$
Festive Pack [Limited]
5,000 R$
Halloween Pack [Limited]
5,000 R$
Soulflame Pack
1,500 R$
Demon Pack
1,000 R$
Angel Pack
1,000 R$
Elf Pack
850 R$
Penguin Pack
750 R$
Frost Pack
550 R$
Berserker Pack
500 R$
Village Pack
500 R$
Egypt Pack
400 R$
Primal Pack
250 R$
Disguise Pack
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome2,858,906 · 64.3% win
Teamwork · social1,702,539 · 9.8% win
Legion · other1,393,230 · 8.0% win
Strategy · other400,593 · 2.7% win
Imperialism · other393,389 · 1.5% win
Heraldry · other384,065 · 1.9% win
Revenge · other332,761 · 1.4% win
Dedication · other96,156 · 0.50% win
Skillful · other90,598 · 0.40% win
Challenger · other84,905 · 0.30% win
Survivor · other11,379 · 0.10% win
Mastery · progression151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8221 August 202624 August 2026
75 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 21:5082no change
24 Aug 2026, 20:5082no change
24 Aug 2026, 19:5082no change
24 Aug 2026, 18:5082no change
24 Aug 2026, 17:5082no change
24 Aug 2026, 16:5082no change
24 Aug 2026, 15:5082no change
24 Aug 2026, 14:5082no change
24 Aug 2026, 13:5082no change
24 Aug 2026, 12:5082no change
24 Aug 2026, 11:5082no change
24 Aug 2026, 10:5082no change
24 Aug 2026, 09:5082no change
24 Aug 2026, 08:5082no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 06:5082no change
24 Aug 2026, 05:5082no change
24 Aug 2026, 04:5082no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.