MEDIEVAL REAL TIME STRATEGY
A Roblox experience owned by Spling.
SimulatorENreal-time strategymedievalkingdom building
MEDIEVAL REAL TIME STRATEGY is a simulator experience created on 2022-09-08. The game currently has 1044 players online. It has accumulated 81,679,316 lifetime visits, 270,951 favorites, and an 82% like percentage.
Description (written by the developer; not a statement by this register)
⚔️ Compete for treasure to upgrade your kingdom! Recruit armies, defend your lands, and launch strategic attacks to conquer every opponent. 🎮 Game Controls & Basics: - Choose a game mode and you’ll spawn at your castle. - Right-click or tap on your castle and recruit a couple of builders. - Click on a builder to select it and move them to a nearby farm. - Build a Windmill near the farm to generate income. - After building 3+ Windmills, build army structures (Barracks, Siege Workshop) and recruit units. - Units auto-attack enemies. Destroy all enemy castles to win. 🏆 The game has matchmaking: level 1-5 and level 6+. "Ranked" mode unlocks after level 7 👍 Like the game to show support! 🔒 Private server owners are given access to various commands. (game pass)
Last updated by the developer 29 Jun 2026, 06:40 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 21:50 | 879 | -99 |
| 24 Aug 2026, 20:50 | 978 | -116 |
| 24 Aug 2026, 19:50 | 1,094 | -34 |
| 24 Aug 2026, 18:50 | 1,128 | +73 |
| 24 Aug 2026, 17:50 | 1,055 | +49 |
| 24 Aug 2026, 16:50 | 1,006 | -87 |
| 24 Aug 2026, 15:50 | 1,093 | +8 |
| 24 Aug 2026, 14:50 | 1,085 | -26 |
| 24 Aug 2026, 13:50 | 1,111 | +146 |
| 24 Aug 2026, 12:50 | 965 | +49 |
| 24 Aug 2026, 11:50 | 916 | +83 |
| 24 Aug 2026, 10:50 | 833 | +34 |
| 24 Aug 2026, 09:50 | 799 | +74 |
| 24 Aug 2026, 08:50 | 725 | +42 |
| 24 Aug 2026, 07:50 | 683 | +152 |
| 24 Aug 2026, 06:50 | 531 | -65 |
| 24 Aug 2026, 05:50 | 596 | +4 |
| 24 Aug 2026, 04:50 | 592 | -38 |
| 24 Aug 2026, 03:50 | 630 | -119 |
| 24 Aug 2026, 02:50 | 749 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:50 | 82 | no change |
| 24 Aug 2026, 20:50 | 82 | no change |
| 24 Aug 2026, 19:50 | 82 | no change |
| 24 Aug 2026, 18:50 | 82 | no change |
| 24 Aug 2026, 17:50 | 82 | no change |
| 24 Aug 2026, 16:50 | 82 | no change |
| 24 Aug 2026, 15:50 | 82 | no change |
| 24 Aug 2026, 14:50 | 82 | no change |
| 24 Aug 2026, 13:50 | 82 | no change |
| 24 Aug 2026, 12:50 | 82 | no change |
| 24 Aug 2026, 11:50 | 82 | no change |
| 24 Aug 2026, 10:50 | 82 | no change |
| 24 Aug 2026, 09:50 | 82 | no change |
| 24 Aug 2026, 08:50 | 82 | no change |
| 24 Aug 2026, 07:50 | 82 | no change |
| 24 Aug 2026, 06:50 | 82 | no change |
| 24 Aug 2026, 05:50 | 82 | no change |
| 24 Aug 2026, 04:50 | 82 | no change |
| 24 Aug 2026, 03:50 | 82 | no change |
| 24 Aug 2026, 02:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.