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[☀️]DEMON SLAYER 3D RP

[☀️]DEMON SLAYER 3D RP

A Roblox experience owned by Harino Studios.

RoleplayENanimeDemon Slayerroleplay

[☀️]DEMON SLAYER 3D RP is a roleplay experience created on 2022-09-24. The game has accumulated 134,800,062 lifetime visits and 232,382 favorites. Currently, 1,123 users are playing. The title holds a 95% like percentage. Tags associated with the experience include Demon Slayer, roleplay, and anime.

Description (written by the developer; not a statement by this register)

Like and favorite if you like the game ⭐ --------------------------- 14/06/2026 +New badge (Summer 2026) --------------------------- SHUTDOWN = UPDATE ⭐Join the group! https://www.roblox.com/groups/15980663 Tags: Demon Slayer, Demon slayer rp, roleplay, anime, anime roleplay, demon slayer roleplay, demon slayer 3d roleplay

Last updated by the developer 29 Aug 2026, 05:55 UTC.

928
playing (measured 4 Sept 2026, 22:50 UTC)
136,872,628
lifetime visits
95%
liked (120,164 👍 / 5,880 👎)
235,814
favourites (1.7 per 1k visits)
24 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3021,58094192810 August 20264 September 2026
337 measurements spanning 25 days, net -194. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 110–1,772 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:50928-24
4 Sept 2026, 21:50952-73
4 Sept 2026, 20:501,025+73
4 Sept 2026, 19:50952+52
4 Sept 2026, 18:50900-37
4 Sept 2026, 17:50937+163
4 Sept 2026, 16:50774-89
4 Sept 2026, 15:50863+95
4 Sept 2026, 14:50768-6
4 Sept 2026, 13:50774+70
4 Sept 2026, 12:50704-1
4 Sept 2026, 11:50705+85
4 Sept 2026, 10:50620+95
4 Sept 2026, 09:50525+53
4 Sept 2026, 08:50472+32
4 Sept 2026, 07:50440-1
4 Sept 2026, 06:50441-7
4 Sept 2026, 05:50448-50
4 Sept 2026, 04:50498-99
4 Sept 2026, 03:50597first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OC MAKER
500 R$
Valentine's 2026
200 R$
Chachamaru!
200 R$
Crows!
200 R$
+100 Extra Save Slots [READ DESC.]
200 R$
Muzan!
180 R$
OC Pack
140 R$
Sabito And Makomo!
100 R$
Christmas 2025
100 R$
Summer Pass!
100 R$
Halloween 2025
100 R$
Academy Pass!
100 R$
Summer 2025
100 R$
Early Winter Pass!
100 R$
Halloween Pass!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome13,309,809 · 24.9% win
Tea Master! · progression956,685 · 0.60% win
Final Selection · other436,616 · 0.80% win
Medical pals! · other414,365 · 1.1% win
Kagaya and Amane! · other356,470 · 0.90% win
Young Kamado Siblings · other253,153 · 1.1% win
Enmu! · other220,013 · 0.80% win
Yukko! · other160,880 · 0.00% win
Halloween 2025 · other63,908 · 0.00% win
Valentines 2026 · other56,802 · 0.00% win
Christmas 2025 · other56,557 · 0.00% win
Summer 2025 · other48,154 · 0.00% win
Summer 2026! · other36,056 · 0.00% win
Emily Kocho · other24,838 · 0.00% win
Día de muertos 2023! · other24,143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 22:5095no change
4 Sept 2026, 21:5095no change
4 Sept 2026, 20:5095no change
4 Sept 2026, 19:5095no change
4 Sept 2026, 18:5095no change
4 Sept 2026, 17:5095no change
4 Sept 2026, 16:5095no change
4 Sept 2026, 15:5095no change
4 Sept 2026, 14:5095no change
4 Sept 2026, 13:5095no change
4 Sept 2026, 12:5095no change
4 Sept 2026, 11:5095no change
4 Sept 2026, 10:5095no change
4 Sept 2026, 09:5095no change
4 Sept 2026, 08:5095no change
4 Sept 2026, 07:5095no change
4 Sept 2026, 06:5095no change
4 Sept 2026, 05:5095no change
4 Sept 2026, 04:5095no change
4 Sept 2026, 03:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.