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Heist Tycoon💰

Heist Tycoon💰

A Roblox experience owned by -Lunar Productions-.

TycoonENbank robberyclicker/idlepvp raids

Heist Tycoon💰 is a tycoon experience created on 2022-09-28. It has accumulated 40,304,921 lifetime visits and 88,569 favorites. Currently, six users are playing. The game holds a 91% like percentage. Players build banks, upgrade defenses, and raid others for cash rewards based on button ownership and robber destruction.

Description (written by the developer; not a statement by this register)

👍 LIKE the game and join the group for $2,500 cash! 💸 Build your very own bank, unlock and upgrade defense units, and stop robbers from reaching the vault! ⚔️ Raid other players' banks for cash rewards! - You make more money based on how many buttons you own. - You also are rewarded with money for every robber you destroy at the end of each wave.

Last updated by the developer 24 Jun 2025, 19:57 UTC.

6
playing (measured 10 Aug 2026, 14:19 UTC)
40,304,921
lifetime visits
91%
liked (79,093 👍 / 7,717 👎)
88,624
favourites (2.2 per 1k visits)
28 September 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1916first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Drone Bomber
1,999 R$
Missile Launcher
649 R$
Iron Man
450 R$
x2 Money
249 R$
Minigunner
249 R$
RPG
199 R$
Sniper
175 R$
Racecar
99 R$
SWAT Officer
99 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Heist Tycoon! · welcome17,827,416 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9123 August 2026 — 91 % liked2 September 2026 — 91 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5091no change
23 Aug 2026, 14:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.