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Broken Bones V

Broken Bones V

A Roblox experience owned by Wavey Games.

TycoonENincrementalclickerprogression

Broken Bones V is a tycoon experience created on October 5, 2022. It has accumulated 71,314,213 lifetime visits and 129,903 favorites. Currently, 40 users are playing. The game holds an 88% like percentage. It features over 50 stages across eight biomes within a ten-square-mile area.

Description (written by the developer; not a statement by this register)

🦴 Broken Bones V🦴 Currently over 50 stages over 8 distinct biomes, spanning TEN square miles, utilizing streaming to enable a smooth experience for users on lower performing devices. How to Play: 🦴 Break Bones 🦴 💵 Collect Cash 💵 🛒 Buy Upgrades, Utilities, and Stages 🛒 💯 Complete Quests 💯 🎁 Earn Rewards 🎁 ✨ Premium Benefit: x2 Cash is awarded from all timed and daily gifts!

Last updated by the developer 6 Aug 2026, 04:36 UTC.

40
playing (measured 10 Aug 2026, 14:37 UTC)
71,314,213
lifetime visits
88%
liked (63,065 👍 / 8,586 👎)
130,032
favourites (1.8 per 1k visits)
5 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3758first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Gravity Bubble
2,999 R$
Golden Jetpack
999 R$
Unlimited Breaks
499 R$
Double Fuel
399 R$
Super Daily Bonus
299 R$
Double Money
199 R$
Ejector
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 · progression22,393,793 · 86.4% win
Beta Tester · other13,332,116 · 0.00% win
Level 10 · progression1,695,046 · 7.8% win
Sonic Boom · other986,500 · 1.3% win
Break Every Bone · other343,659 · 3.4% win
Level 25 · progression238,110 · 2.3% win
Level 50 · progression54,738 · 0.90% win
Met Zaquille · other47,948 · 0.00% win
Unlimited Breaks · other38,010 · 0.40% win
Ejector · other36,637 · 0.30% win
Double Money · other31,054 · 0.40% win
Broke Every Bone x10 · progression20,957 · 0.40% win
Level 100 · progression19,116 · 0.40% win
Golden Jetpack · collection17,873 · 0.10% win
Broke Every Bone x100 · other9,174 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4788no change
23 Aug 2026, 13:3788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.