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+1 Strong Every Second 💪

+1 Strong Every Second 💪

A Roblox experience owned by Mega Obby Games!.

SimulatorENincrementalfightingsimulation

+1 Strong Every Second 💪 is a simulator experience created on 2022-10-16. The game has accumulated 115,159,777 lifetime visits and 1,569,858 favorites. Currently, 121 users are playing. The title holds a 94% like percentage. It features mechanics involving strength gains and player competition.

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 175.000 LIKES! 🎁 LIKE THE GAME! 🔥 Welcome to +1 Strong Every Second! 💪 Gain +1 strong every second. Train your muscle with your weight. Buy strongest gloves, fight other players, travel the worlds and compete to be the strongest! ⭐ Roblox Premium Boost: +2 strong every second and more! 👥 Invite your friends and get a boost! 👍 If you enjoy this game leave a like and favorite for more updates! ⚠️ LAGGING? MAKE A VIP SERVER! IT'S FREE! 💥 Thanks for playing +1 Strong Every Second!

Last updated by the developer 18 Jun 2026, 11:53 UTC.

91
playing (measured 21 Aug 2026, 20:54 UTC)
115,200,012
lifetime visits
94%
liked (138,511 👍 / 8,107 👎)
1,570,641
favourites (13.6 per 1k visits)
16 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91122106.510 August 2026 — 122 players21 August 2026 — 91 players10 August 202621 August 2026
2 measurements spanning 11 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–127 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5491-31
10 Aug 2026, 14:00122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Weight
399 R$
VIP
298 R$
Rainbow Glove
258 R$
Auto Click
199 R$
x2 Win
159 R$
Faster Punch
149 R$
x2 Speed
149 R$
+25 Pet Storage
99 R$
x2 Strong
99 R$
Triple Hatch
99 R$
x2 Kills
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome29,936,265 · 18.0% win
First Kill! · other7,246,698 · 3.3% win
1 WIN! · progression5,996,515 · 6.1% win
Invite Friend! · social5,734,239 · 6.4% win
500 STRONG! · other5,348,101 · 5.1% win
1000 STRONG! · other4,714,116 · 4.8% win
5000 STRONG! · other3,568,947 · 3.3% win
5 WIN! · progression3,248,536 · 4.0% win
10.000 STRONG! · progression2,759,443 · 2.8% win
10 WIN! · progression2,437,202 · 3.2% win
50.000 STRONG! · progression1,674,235 · 2.2% win
25 WIN! · progression1,435,334 · 2.4% win
100K STRONG! · other1,354,405 · 2.1% win
50 WIN! · progression1,044,618 · 2.0% win
Rebirth! · progression957,968 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0794no change
23 Aug 2026, 13:0394no change
21 Aug 2026, 20:5494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.