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Every Second You Get +1 Strength

Every Second You Get +1 Strength

A Roblox experience owned by lol games...

SimulatorENincrementalcombatstrength training

Every Second You Get +1 Strength is a simulator experience created on 2023-01-10. The game currently has 47 players online. It has accumulated 62,757,271 lifetime visits and 1,614,380 favorites. The title holds a 92% like percentage. The description outlines mechanics for gaining strength and wins through weightlifting and combat.

Description (written by the developer; not a statement by this register)

Welcome to Every Second You Get +1 Strength! Train your body, fight other Players! Ways to get wins: You get 1 win for every 10 times you lift weights and if you kill a player you get 1 win! Invite your friends and get a boost! Roblox Premium Benefits: +2 Strength and Daily Premium Rewards! Join "lol games.." to unlock the daily group rewards & benefits! https://www.roblox.com/groups/12208023/lol-games If you enjoy this game leave a like and favorite! More Updates are Coming Soon! You can give us feedback and report bugs on our community wall.

Last updated by the developer 18 Aug 2025, 19:20 UTC.

47
playing (measured 10 Aug 2026, 13:52 UTC)
62,757,271
lifetime visits
92%
liked (34,333 👍 / 2,982 👎)
1,619,005
favourites (25.8 per 1k visits)
10 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:5245first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Weight
499 R$
2x Wins
399 R$
2x Strength
399 R$
+4 Pet Equip
299 R$
Triple Hatch
199 R$
VIP
199 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,417,557 · 97.3% win
Fight! · other6,799,868 · 23.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:1692no change
12 Oct 2026, 14:0892no change
2 Oct 2026, 14:0792no change
22 Sept 2026, 14:0692no change
12 Sept 2026, 14:0392no change
2 Sept 2026, 14:0192no change
23 Aug 2026, 13:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.