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Sanity [HORROR]

Sanity [HORROR]

A Roblox experience owned by Revertable.

HorrorENinteractive adventureparanormaljumpscares

Sanity [HORROR] is a horror genre experience created on 2022-10-20. The game records 1,919,815 lifetime visits and 50,188 favorites. Currently, seven users are playing. The like percentage stands at 48%. The description identifies it as an interactive adventure horror experience featuring paranormal activity and jumpscares. A full remake is noted as being in development.

Description (written by the developer; not a statement by this register)

Sanity is an interactive adventure horror experience, You wake up... You slowly realize you're abandoned and something is lurking amongst you that isn't human... ⚠️ Full Remake of the game is in development. This is an outdated Pre-Alpha. Expect bugs to occur.⚠️ ⚠️ Full Remake release 2026 Late May or Early June We will meet once again... ⚠️ Any gamepasses bought before they went off-sale within this version of the game WILL transfer to the remake. ⚠️ This game contains Loud noises, Flashing lights, Creepy Figures, Paranormal Activity, Jumpscares and Horror, Viewer discretion is advised... 📷 Max or 50% graphics recommended. 🎧 Headphones heavily recommended. 📖 Credits : @Twentley (Modeling, Scripting, VFX, SFX, Marketing etc,) ❗Game Tags : Horror, Scary, Spooky, Halloween, Fear, Panic, Frightening, New, Release, Showcase, Abandoned, Escape, Survive, Realistic, Forest, Terror, Haunted, Nature, Explore, Adventure, Interactive, Monster,

Last updated by the developer 4 May 2026, 06:06 UTC.

7
playing (measured 11 Aug 2026, 08:50 UTC)
1,919,815
lifetime visits
48%
liked (2,045 👍 / 2,191 👎)
50,227
favourites (26.2 per 1k visits)
20 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chapter Two Support
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sanity - Pre-Alpha · welcome1,229,232 · 100.0% win
Survived Chapter One Pre-Alpha · progression145,101 · 65.2% win
Tester · other85 · 0.00% win
Intrusive Thoughts · other0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5248no change
14 Aug 2026, 09:5148first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.