Sanity [HORROR]
A Roblox experience owned by Revertable.
HorrorENinteractive adventureparanormaljumpscares
Sanity [HORROR] is a horror genre experience created on 2022-10-20. The game records 1,919,815 lifetime visits and 50,188 favorites. Currently, seven users are playing. The like percentage stands at 48%. The description identifies it as an interactive adventure horror experience featuring paranormal activity and jumpscares. A full remake is noted as being in development.
Description (written by the developer; not a statement by this register)
Sanity is an interactive adventure horror experience, You wake up... You slowly realize you're abandoned and something is lurking amongst you that isn't human... ⚠️ Full Remake of the game is in development. This is an outdated Pre-Alpha. Expect bugs to occur.⚠️ ⚠️ Full Remake release 2026 Late May or Early June We will meet once again... ⚠️ Any gamepasses bought before they went off-sale within this version of the game WILL transfer to the remake. ⚠️ This game contains Loud noises, Flashing lights, Creepy Figures, Paranormal Activity, Jumpscares and Horror, Viewer discretion is advised... 📷 Max or 50% graphics recommended. 🎧 Headphones heavily recommended. 📖 Credits : @Twentley (Modeling, Scripting, VFX, SFX, Marketing etc,) ❗Game Tags : Horror, Scary, Spooky, Halloween, Fear, Panic, Frightening, New, Release, Showcase, Abandoned, Escape, Survive, Realistic, Forest, Terror, Haunted, Nature, Explore, Adventure, Interactive, Monster,
Last updated by the developer 4 May 2026, 06:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:50 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:52 | 48 | no change |
| 14 Aug 2026, 09:51 | 48 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.