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INSTIGATOR [HORROR]

INSTIGATOR [HORROR]

A Roblox experience owned by VI Entertainment.

HorrorENparanormal investigationforest settingescape mechanic

INSTIGATOR [HORROR] is a discontinued Roblox experience in the horror genre, created on January 23, 2023. The game has accumulated 1,699,597 lifetime visits and 69,803 favorites. Currently, four users are playing. The experience holds a 61% like percentage. Credits list FENV as the programmer, builder, and graphics designer, with narration by 4khz.

Description (written by the developer; not a statement by this register)

[❗] THIS GAME HAS BEEN DISCONTINUED [❗] Chapter I – You were assigned to investigate recent reports of paranormal occurrences inside a forest. As you were walking in deeper, you experienced unsettling, strange occurrences. Soon enough, you found yourself trapped inside. The only way to escape was to keep walking forward. [❗] IF YOU ARE ON MOBILE PLEASE TURN DOWN YOUR GRAPHIC SETTINGS [❗] [ CONTROLS ] Flashlight - [PC: V | MOBILE: ON BUTTON] Sprint - [PC: LEFT SHIFT | MOBILE: RUN BUTTON] [ CREDITS ] Programmer / Builder / Graphics Designer - FENV @fenvsgalore Narration - 4khz @N74CENTRAL Assets used in-game are utilised in accordance with the Creative Commons Attribution 4.0 license. For more details, please refer to: https://devforum.roblox.com/t/instigator-horror-licensing/3076880 Tags: Horror, Scary, Monster, Devil, Dead, Escape

Last updated by the developer 20 Apr 2026, 15:35 UTC.

4
playing (measured 10 Aug 2026, 14:45 UTC)
1,699,597
lifetime visits
61%
liked (5,233 👍 / 3,388 👎)
69,786
favourites (41.1 per 1k visits)
23 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
150 R$
Better Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,050,623 · 100.0% win
Chapter 1 Completed · progression78,355 · 0.00% win
Secret Noob · secret15,488 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0561no change
14 Aug 2026, 11:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.