Chainsaw Man: Devil's Heart
A Roblox experience owned by Omelette Snake.
RoleplayENChainsaw ManAction RPGQuesting
Chainsaw Man: Devil's Heart is a roleplay experience created on 2022-10-22. It has recorded 60,866,743 lifetime visits and 175,665 favorites. Currently, 97 players are active. The experience holds an 87% like percentage. Controls include skills, dashes, and parries. Codes are available in settings for rewards.
Description (written by the developer; not a statement by this register)
Controls: M = Skill Tree Q = Dash/Dodge F = Parry E = Interact With Npcs Z,X,C,V = Skills (If You Have It) T = Activate Hybrid/Fiend (If you Have It) Alt = Shift Lock Shift = Run Abilities Are Activated By Pressing The Tools (To use tools on XBOX Press Y the number of times, so hotbar 2 is 2 times) Codes (Used In Settings) 28KBagsIntoTheDark 100kFreeHeart MAKIMARELEASE -------------How To Play?------------- You start of by doing the cleaning quest, After that you kill fiends & do quests as you level up you gain skill points which can be used to level & upgrade your skill tree! there's raids, hybrids like Chainsaw Man, katana man, and many other things after that! Goodluck Devil Heart's Have A 50/50 Chance To Spawn Every 30m Makima Spawns every 2 hours in a specific spot (Daily Quest Gives X2 Rewards and can only be done once per day) Private servers do not spawn hearts (Shutdown = Update)
Last updated by the developer 8 Aug 2026, 10:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:32 | 53 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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