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Chainsaw Man: Devil's Heart

Chainsaw Man: Devil's Heart

A Roblox experience owned by Omelette Snake.

RoleplayENChainsaw ManAction RPGQuesting

Chainsaw Man: Devil's Heart is a roleplay experience created on 2022-10-22. It has recorded 60,866,743 lifetime visits and 175,665 favorites. Currently, 97 players are active. The experience holds an 87% like percentage. Controls include skills, dashes, and parries. Codes are available in settings for rewards.

Description (written by the developer; not a statement by this register)

Controls: M = Skill Tree Q = Dash/Dodge F = Parry E = Interact With Npcs Z,X,C,V = Skills (If You Have It) T = Activate Hybrid/Fiend (If you Have It) Alt = Shift Lock Shift = Run Abilities Are Activated By Pressing The Tools (To use tools on XBOX Press Y the number of times, so hotbar 2 is 2 times) Codes (Used In Settings) 28KBagsIntoTheDark 100kFreeHeart MAKIMARELEASE -------------How To Play?------------- You start of by doing the cleaning quest, After that you kill fiends & do quests as you level up you gain skill points which can be used to level & upgrade your skill tree! there's raids, hybrids like Chainsaw Man, katana man, and many other things after that! Goodluck Devil Heart's Have A 50/50 Chance To Spawn Every 30m Makima Spawns every 2 hours in a specific spot (Daily Quest Gives X2 Rewards and can only be done once per day) Private servers do not spawn hearts (Shutdown = Update)

Last updated by the developer 8 Aug 2026, 10:18 UTC.

97
playing (measured 10 Aug 2026, 15:32 UTC)
60,866,743
lifetime visits
87%
liked (102,465 👍 / 15,073 👎)
177,252
favourites (2.9 per 1k visits)
22 October 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3253first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Devil Heart Notifier
2,000 R$
Portable Spec Storage
1,750 R$
Portable Item Storage
1,750 R$
x2 Bullets
1,500 R$
VIP SERVER+
1,200 R$
BOOMBOX [APPARTMENTS] GAMEPASS
225 R$
Emote Page 3
125 R$
Emote Page 2
100 R$
Suit Toggle [NEW!!]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome4,302,379 · 28.6% win
Rebirth 1 · progression44,431 · 0.30% win
Walker Killer · other40,959 · 0.60% win
The Gauntlet · progression38,737 · 0.30% win
Mr PoorBags · other34,407 · 0.80% win
Rebirth 2 · progression20,011 · 0.50% win
Rat Exterminator · other14,323 · 0.30% win
Rebirth 3 · progression10,152 · 0.20% win
Defeat Makima! · progression9,419 · 0.20% win
Moving Up In The World! · progression7,651 · 0.30% win
Rebirth 4 · progression6,051 · 0.10% win
Hollywood Famous!! · other5,673 · 0.40% win
?? · other4,711 · 0.10% win
Rebirth 5 · progression4,053 · 0.20% win
Nostalgic Trip! · other2,124 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:1787no change
12 Oct 2026, 14:1687no change
2 Oct 2026, 14:0887no change
22 Sept 2026, 14:0787no change
12 Sept 2026, 14:0587no change
2 Sept 2026, 14:0387no change
23 Aug 2026, 13:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.