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Mega Fun Obby 2 ✨560 Stages!

Mega Fun Obby 2 ✨560 Stages!

A Roblox experience owned by Bloxtun's Games.

ObbyENobstacle coursesequeldaily updates

Mega Fun Obby 2 is an obby experience created on 2017-08-14. It has accumulated 184,400,620 lifetime visits and 286,436 favorites. Currently, 21 players are active. The game holds a 60% like percentage. The title indicates 560 stages. Updates include new stages and UI changes.

Description (written by the developer; not a statement by this register)

✨ Welcome to the sequel of the very famous Mega Fun Obby! Shutdown = New stages or new codes! 🙌 560 stages so far but many more to come! 👍Please thumbs up to let me know if you enjoy it! ⭐Favorite & follow to be one of the first to play when I update! ❗ Updates every day! Check back to complete the new stages! 10 OCT 2024 - 5 new stages! - Remade the UI

Last updated by the developer 21 Aug 2025, 01:27 UTC.

21
playing (measured 10 Aug 2026, 19:22 UTC)
184,400,620
lifetime visits
60%
liked (48,961 👍 / 33,143 👎)
286,477
favourites (1.6 per 1k visits)
14 August 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Flying Carpet
800 R$
Sinister Flying Carpet
700 R$
Dual Gravity Coil
450 R$
Parkour
400 R$
Gravity Coil
250 R$
Speed Coil
200 R$
Speedy Shoes
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Mega Fun Obby 2 · welcome65,884,667 · 100.0% win
Stage 5 · progression50,431,597 · 100.0% win
Stage 10 · progression40,749,371 · 100.0% win
Stage 15 · progression32,528,507 · 94.0% win
Stage 20 · progression27,645,280 · 85.6% win
Stage 25 · progression25,391,402 · 82.2% win
Stage 30 · progression22,645,361 · 76.0% win
Stage 35 · progression21,108,596 · 72.0% win
Stage 40 · progression18,315,173 · 67.0% win
Stage 45 · progression16,365,291 · 60.6% win
Stage 50 · progression15,752,637 · 58.0% win
Stage 55 · progression14,856,461 · 53.6% win
Stage 60 · progression14,206,426 · 51.8% win
Stage 65 · progression11,658,599 · 43.8% win
Stage 70 · progression10,751,784 · 40.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6023 August 2026 — 60 % liked2 September 2026 — 60 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4760no change
23 Aug 2026, 12:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.