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[UPDATE] Project Power

[UPDATE] Project Power

A Roblox experience owned by ·InVision Games.

Fighting & PvPENanimefightingflight

Project Power is a fighting-pvp Roblox experience created on 2022-11-07. It currently has 934 players online. The game has accumulated 6,386,017 lifetime visits and 20,196 favorites. User engagement shows an 83% like percentage. The experience features aerial combat mechanics inspired by the Invincible series.

Description (written by the developer; not a statement by this register)

The Official Project Power Roblox game! Duke it out with other players in the air. 🖥️ Controls: M1 - Combat F - Block Q - Dodge Jump 2X - Toggle Flight E - Flight Boost T - Lock On R - Breaker (with Grab or Punches) C - Clamp (with Grab or Punches) V - Recover Inspired by Invincible. Rules: No toxicity, Be kind to other players, Show fairness to newer players, Enjoy! Credits: UGC Items - AyanPlayerY

Last updated by the developer 22 Aug 2026, 12:38 UTC.

396
playing (measured 4 Sept 2026, 11:50 UTC)
8,186,242
lifetime visits
83%
liked (8,371 👍 / 1,693 👎)
25,841
favourites (3.2 per 1k visits)
7 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1731,212692.539610 August 20264 September 2026
326 measurements spanning 25 days, net -211. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 17–1,368 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 326
Measured (UTC)PlayersChange
4 Sept 2026, 11:50396+108
4 Sept 2026, 10:50288+53
4 Sept 2026, 09:50235+11
4 Sept 2026, 08:50224+11
4 Sept 2026, 07:50213-10
4 Sept 2026, 06:50223-16
4 Sept 2026, 05:50239-16
4 Sept 2026, 04:50255-80
4 Sept 2026, 03:50335-92
4 Sept 2026, 02:50427-118
4 Sept 2026, 01:50545+10
4 Sept 2026, 00:50535-160
3 Sept 2026, 23:50695+2
3 Sept 2026, 22:50693+8
3 Sept 2026, 21:50685+70
3 Sept 2026, 20:50615+66
3 Sept 2026, 19:50549-22
3 Sept 2026, 18:50571-2
3 Sept 2026, 17:50573+55
3 Sept 2026, 16:50518first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server +
305 R$
Early Access
305 R$
Kill Sound
105 R$
Color Editor
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · other926,267 · 44.7% win
How Bout Now? · other322,401 · 15.4% win
Hail Mary · other190,533 · 11.4% win
We'll Be Right Back · other137,618 · 7.7% win
No Gravity, No Problem · other129,309 · 5.5% win
Fast Travel · other117,233 · 3.6% win
Well, That Burns · other98,637 · 4.0% win
Revive · other31,365 · 1.5% win
All Is Ours · other11,928 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 20264 September 2026
327 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 327
Measured (UTC)% likedChange
4 Sept 2026, 11:5083no change
4 Sept 2026, 10:5083no change
4 Sept 2026, 09:5083no change
4 Sept 2026, 08:5083no change
4 Sept 2026, 07:5083no change
4 Sept 2026, 06:5083no change
4 Sept 2026, 05:5083no change
4 Sept 2026, 04:5083no change
4 Sept 2026, 03:5083no change
4 Sept 2026, 02:5083no change
4 Sept 2026, 01:5083no change
4 Sept 2026, 00:5083no change
3 Sept 2026, 23:5083no change
3 Sept 2026, 22:5083no change
3 Sept 2026, 21:5083no change
3 Sept 2026, 20:5083no change
3 Sept 2026, 19:5083no change
3 Sept 2026, 18:5083no change
3 Sept 2026, 17:5083no change
3 Sept 2026, 16:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.