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Invincible: Viltrumite Time

Invincible: Viltrumite Time

A Roblox experience owned by ThreadLine Games.

Fighting & PvPENsuperheropvpflight-combat

Invincible: Viltrumite Time is a fighting-pvp experience created on 2025-06-01. It has 1,643,171 lifetime visits, 8,533 favorites, and an 84% like percentage. Currently, 3 users are playing. The game features flight-based combat and PvP action, supporting mobile, PC, and console platforms.

Description (written by the developer; not a statement by this register)

💥Viltrumite Time💥 STORY OUT NOW!!! 4.5k Likes 👍 for next redeem code! A fast-paced superhero fighting experience with flight-based combat and intense PvP action. Practice your skills and soon you will be able to take on anyone! The game is still in early development (BETA)!!! Inspired by Invincible. Mobile/PC/Console is supported. 🖥️PC Controls: M1 - Combat R - Block T - Lock On Q - Dash F - Fly G - Grab 1, 2, 3, 4 - Abilities V - Pick up/Throw vehicles Left Shift - Sprint 🎮Console Controls: X - Combat B - Block L1, L2, R1, R2 - Abilities Jump While Flying - Fly Tricks

Last updated by the developer 9 Aug 2026, 02:27 UTC.

3
playing (measured 10 Aug 2026, 16:20 UTC)
1,643,171
lifetime visits
84%
liked (4,097 👍 / 779 👎)
8,583
favourites (5.2 per 1k visits)
1 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Viltrum Points
649 R$
Limited Bundle
549 R$
Early Access
399 R$
Custom Cape
399 R$
Meteor Stopper
149 R$
Kill Sound
99 R$
Custom VFX
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · other192,902 · 28.4% win
SEA SALT! I NEED YOU SEA SALT! · other11,466 · 0.70% win
Threw A Trash Bag, Into Space · other2,673 · 0.00% win
Meet the Owner · other374 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4984no change
24 Aug 2026, 11:3184no change
14 Aug 2026, 11:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.