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ESCAPE EVIL GRANDPA! (OBBY)

ESCAPE EVIL GRANDPA! (OBBY)

A Roblox experience owned by Decent Obbies.

ObbyENhorror themejumpscare mechanicparkour obstacle

ESCAPE EVIL GRANDPA! (OBBY) is an obby experience created on 2022-11-15. It has accumulated 305,676,336 lifetime visits and 108,396 favorites. Currently, 1,099 users are playing. The experience holds a 58% like percentage. The description notes jumpscare content and a mech form obstacle.

Description (written by the developer; not a statement by this register)

Your parents have just locked you up with your crazy grandpa Eugene for the weekend. Grandpa is EVIL and absolutely HATEs his grandchildren, he won't let you run away on his watch! LET'S ESCAPE! If you had fun playing this obby please leave a like and a favorite, it helps a lot =). Also consider joining the Decent Obbies group so that you don't miss out on future games! ⚠️ OBBY CONTAINS JUMPSCARES ⚠️ Make your way through dangerous obstacles while running from grandpa in this obby / parkour, watch out for Grandpa's MECH form! If you're stuck on a stage make sure to check out some of the fun power-ups in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer ❤️. Have fun!

Last updated by the developer 1 Sept 2026, 17:01 UTC.

303
playing (measured 4 Sept 2026, 08:50 UTC)
307,929,868
lifetime visits
58%
liked (16,455 👍 / 11,721 👎)
112,491
favourites (0.4 per 1k visits)
15 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

160947553.530310 August 20264 September 2026
323 measurements spanning 25 days, net -644. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–1,065 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:50303+20
4 Sept 2026, 07:50283+24
4 Sept 2026, 06:50259+65
4 Sept 2026, 05:50194-1
4 Sept 2026, 04:50195-4
4 Sept 2026, 03:50199-51
4 Sept 2026, 02:50250-41
4 Sept 2026, 01:50291-36
4 Sept 2026, 00:50327-10
3 Sept 2026, 23:50337-12
3 Sept 2026, 22:50349-66
3 Sept 2026, 21:50415-33
3 Sept 2026, 20:50448-5
3 Sept 2026, 19:50453+5
3 Sept 2026, 18:50448-103
3 Sept 2026, 17:50551-16
3 Sept 2026, 16:50567+87
3 Sept 2026, 15:50480-77
3 Sept 2026, 14:50557+12
3 Sept 2026, 13:50545first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SAVE 50%] ALL ITEMS
1,899 R$
TANK
999 R$
HELICOPTER
699 R$
JETPACK
399 R$
PORTA-PRISON
399 R$
CAR
399 R$
SHRINK RAY
299 R$
POGO STICK
299 R$
SPEED COIL
199 R$
JUMP COIL
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🌟 You Played! · welcome103,228,937 · 100.0% win
EASY MODE · other17,802,250 · 23.4% win
HARD MODE · progression2,728,060 · 4.4% win
EASY MODE - BEST LEADERBOARD TIME · progression1,471,513 · 2.0% win
HARD MODE - BEST LEADERBOARD TIME · progression796,934 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5821 August 20264 September 2026
324 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 08:5058no change
4 Sept 2026, 07:5058no change
4 Sept 2026, 06:5058no change
4 Sept 2026, 05:5058no change
4 Sept 2026, 04:5058no change
4 Sept 2026, 03:5058no change
4 Sept 2026, 02:5058no change
4 Sept 2026, 01:5058no change
4 Sept 2026, 00:5058no change
3 Sept 2026, 23:5058no change
3 Sept 2026, 22:5058no change
3 Sept 2026, 21:5058no change
3 Sept 2026, 20:5058no change
3 Sept 2026, 19:5058no change
3 Sept 2026, 18:5058no change
3 Sept 2026, 17:5058no change
3 Sept 2026, 16:5058no change
3 Sept 2026, 15:5058no change
3 Sept 2026, 14:5058no change
3 Sept 2026, 13:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

60,928,934
YouTube views across 25 matched videos

Most-viewed match: “Escape the Evil Grandpa Roblox OBBY!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 2 Sept 2026, 03:20 UTC.