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[TIMELINES] Sans Tycoons of Chaos

[TIMELINES] Sans Tycoons of Chaos

A Roblox experience owned by YFJ Studios Official.

TycoonENSansTycoonInfection Event

[TIMELINES] Sans Tycoons of Chaos is a tycoon experience created on November 25, 2022. The game has accumulated 6,216,251 lifetime visits and 14,022 favorites. It maintains an 82% like percentage. Currently, zero players are active. The description references a sand underman combat theme and an infection event requiring a community server link for code decoding. A link to a related game, Find the Paper Sans, is also provided.

Description (written by the developer; not a statement by this register)

fight to be the last sand underman standing INFECTION EVENT: use the link in the community server to decode the code. or get it from someone else, because roblox unfortunately doesn't let me put it here. Find The Paper Sans' (FtPS) - https://www.roblox.com/games/14418871254/Find-the-Paper-Sanss-V-1-0

Last updated by the developer 29 Jul 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
6,216,251
lifetime visits
82%
liked (9,655 👍 / 2,069 👎)
14,023
favourites (2.3 per 1k visits)
25 November 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DIVINE KILLER
777 R$
(25% Sale) Gameboyd
333 R$
(25% Sale) Toxin Sans
244 R$
(25% Sale) Time Paradox
188 R$
ICEBOUND.
170 R$
Sudden Changes Sans
140 R$
(25% Sale) Last Breath Sans
94 R$
Baby Mode Ainavol (READ DESCRIPTION)
50 R$
(25% Sale) Mini Characters Pack
38 R$
(25% Sale) Revert Dust Sans
27 R$
Donate to Starving Developers in Need
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Golden Dust · other44,790 · 0.00% win
Golden Classic · other42,689 · 0.00% win
Golden Killer · other41,100 · 0.00% win
Golden Insanity · other39,976 · 0.00% win
Golden Horror · other37,359 · 0.00% win
Golden Fell · other36,132 · 0.00% win
Golden Science · other33,455 · 13.3% win
Golden Swap · other32,640 · 0.00% win
You Beat the Holiday Event! · progression27,888 · 0.00% win
ERROR · other27,140 · 0.00% win
?!? · other23,624 · 0.00% win
THE TRIAL · other21,025 · 0.00% win
BEAT X-SANS · progression20,251 · 0.00% win
1 Million Event Beaten! · progression19,133 · 0.00% win
Beat Epic Sans Badge · progression18,882 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4682no change
13 Aug 2026, 23:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.