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Reign Fall

Reign Fall

A Roblox experience owned by Vojtech Gaming.

ShooterENzombieco-op shootercampaign

Reign Fall is a shooter experience created on 2022-12-07. It currently has 1088 players and 16,200,728 lifetime visits. The game holds a 92% like percentage and 276,114 favorites.

Description (written by the developer; not a statement by this register)

Reign Fall is a chaotic zombie co-op shooter where up to 4 players fight through hordes of infected to save Kovrovka CUSTOM SERVERS Go to "Play" > Click "Server List" > Create Custom Server FEATURES Campaign & Survival Weapon Gunsmith Skills, Utilities & Gear Character Customization Playable on PC, Console, Mobile Customizable Settings & Controls THE GAME IS IN EARLY DEVELOPMENT • Early Development will end with the release of all Chapter 1 episodes • Your save data has been wiped with the progression update, as promised since paid access 2 years ago ⚠️ Token Shop contents are subject to change or removal at any point ⚠️ Exploiting = Permanent ban ⚠️ Bypassed Weapon Names = Temporary Ban + Wipe ⚠️ Gross Avatars & Glitch Abuse = Temporary Ban

Last updated by the developer 2 Sept 2026, 04:56 UTC.

560
playing (measured 4 Sept 2026, 09:50 UTC)
17,432,650
lifetime visits
92%
liked (49,449 👍 / 4,177 👎)
281,950
favourites (16.2 per 1k visits)
7 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3951,27583556010 August 20264 September 2026
324 measurements spanning 25 days, net -635. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 263–1,407 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 324
Measured (UTC)PlayersChange
4 Sept 2026, 09:50560+60
4 Sept 2026, 08:50500+24
4 Sept 2026, 07:50476-14
4 Sept 2026, 06:50490+43
4 Sept 2026, 05:50447-40
4 Sept 2026, 04:50487-15
4 Sept 2026, 03:50502+11
4 Sept 2026, 02:50491+64
4 Sept 2026, 01:50427-50
4 Sept 2026, 00:50477+35
3 Sept 2026, 23:50442+14
3 Sept 2026, 22:50428+21
3 Sept 2026, 21:50407-7
3 Sept 2026, 20:50414-10
3 Sept 2026, 19:50424-25
3 Sept 2026, 18:50449-80
3 Sept 2026, 17:50529-106
3 Sept 2026, 16:50635-38
3 Sept 2026, 15:50673+40
3 Sept 2026, 14:50633first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Funder Pass
10,000 R$
Starter Pack
200 R$
Extra Stickers
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hospital Nightmare · other583,870 · 7.6% win
End of Small Sanctuary · progression433,193 · 5.3% win
I'm not letting you die! · other414,296 · 4.5% win
Early Supporter · other295,708 · 0.00% win
Watch your steps · other282,359 · 3.2% win
Resourceful · other272,062 · 5.6% win
Self Taught · other209,729 · 1.2% win
Easter Egg · secret190,268 · 3.6% win
Inbound Delivery · other170,643 · 3.9% win
No Food or Movies? · other137,198 · 2.7% win
Target Practice · other126,536 · 1.5% win
Expert · other94,623 · 0.60% win
Thoughts & Prayers · other80,694 · 1.3% win
Gatekeepers · other61,542 · 1.5% win
Clearance · other42,178 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 20264 September 2026
326 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 326
Measured (UTC)% likedChange
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092no change
3 Sept 2026, 21:5092no change
3 Sept 2026, 20:5092no change
3 Sept 2026, 19:5092no change
3 Sept 2026, 18:5092no change
3 Sept 2026, 17:5092no change
3 Sept 2026, 16:5092no change
3 Sept 2026, 15:5092no change
3 Sept 2026, 14:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.