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Reactor Test Game

Reactor Test Game

A Roblox experience owned by Reactor Testing.

SimulatorENsimulationmanagementsandbox

Reactor Test Game is a simulator experience created on December 11, 2022. The title currently has 29 players online and has accumulated 4,028,903 lifetime visits. It holds 15,735 favorites and maintains a 90% like percentage. The game allows players to control a reactor within a non-realistic setting.

Description (written by the developer; not a statement by this register)

Welcome to Reactor Test Game, or RTG for short. This game is a reactor test game (obviously), you as the player control the reactor and experience some wild (and mediocre) events. Since this is a game not everything will make sense, also its not in a realistic setting or really anything realistic. Enjoy! (or don't idk) Join the "Reactor Testing" group to access Employee teams: Reactor Operations, Maintenance https://www.roblox.com/groups/12635355/Reactor-Testing You can access the other teams using the team select menu on the bottom right of the screen. This game has credits on the menu screen, but just incase: illudethis - owner, manager, lead dev (scripting, building, etc.), Bot_Error12 - founder of Reactor Test Game, dudeonroblox12 - director, dev (scripting, ch), thatrandomnoob23 - director, dev (scripting), underscorch_d - (former) dev (backend), designer, master_plaer55000 - dev (animator, VFX), CameronTheMalkKing - dev, designer dasho2000 - (former) dev Thanks for reading.

Last updated by the developer 9 Aug 2026, 16:07 UTC.

29
playing (measured 10 Aug 2026, 15:49 UTC)
4,028,903
lifetime visits
90%
liked (7,550 👍 / 868 👎)
16,086
favourites (4.0 per 1k visits)
11 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4923first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Team Access
80 R$
Self-Destruct Access
30 R$
Speed Coil MK2
20 R$
Regeneration Coil
20 R$
Speed Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reactor Startup Success · progression634,273 · 56.7% win
Breaker Failure · other517,873 · 47.3% win
Reactor Meltdown · progression447,222 · 39.0% win
Coolant Pump Leak · other283,141 · 43.0% win
Reactor Self-Destruct · other274,158 · 29.5% win
Reactor Freezedown · progression270,139 · 24.4% win
Laser Malfunction · other256,338 · 36.8% win
Bunker Survivalist · other239,136 · 25.8% win
Bunker Escapist · progression197,384 · 23.1% win
Reactor Operations Expert · other192,427 · 25.6% win
Reactor Shutdown Success · progression149,376 · 11.1% win
Reactor Startup Failure · other137,454 · 8.9% win
MTR Dangerous Piloting · other83,221 · 13.5% win
Reactor Shutdown Failure · other79,883 · 2.6% win
Maintenance Expertise · other67,910 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:2290no change
24 Aug 2026, 03:2190no change
14 Aug 2026, 03:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.