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Age of Sorcery

Age of Sorcery

A Roblox experience owned by Society of Witchcraft.

RacingENmagicschoolcombat

Age of Sorcery is a racing experience created on December 19, 2022. The game has accumulated 3,850,091 lifetime visits and 55,870 favorites. Currently, 29 players are active. The title holds an 84% like percentage. It is categorized under the racing genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

✨Welcome to Age of Sorcery! ✨ Uncover a world of magic and mystery 🏰 Explore Celaria School of Sorcery and the town of Ruthorham 🧙‍♂️ Excel through our ranks! ✨ Unlock and master powerful spells 📜 Propose decrees and shape the fate of the land ⚔️ Engage in magical combat 🗺️ Uncover hidden secrets scattered across the world Your journey as a sorcerer starts now! 🔔 Follow and Like for updates and future content! [GROUP]: https://www.roblox.com/groups/8652643/Society-of-Witchcraft#!/about

Last updated by the developer 10 Jul 2026, 22:31 UTC.

29
playing (measured 10 Aug 2026, 14:34 UTC)
3,850,091
lifetime visits
84%
liked (16,052 👍 / 3,095 👎)
55,904
favourites (14.5 per 1k visits)
19 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stronger Spells
450 R$
Extra Spell Slots
400 R$
Double Experience
350 R$
Sorcerer's Magic Amulet
250 R$
Golden Name Tag
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4584no change
24 Aug 2026, 03:3884no change
14 Aug 2026, 03:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.