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Iron Soul: Dungeon

Iron Soul: Dungeon

A Roblox experience owned by Iron Soul.

RacingENfantasydungeon crawlercrafting

Iron Soul: Dungeon is a Roblox experience in the racing genre, created on 2026-03-20. It currently has 25,715 players online. The experience has accumulated 229,721,892 lifetime visits, 605,744 favorites, and a 98% like percentage.

Description (written by the developer; not a statement by this register)

Dragons and men fought side by side. Then the world broke - scattered into floating isles, swarmed by dark creatures born from an ancient seal. Now you rise as an adventurer. Slay monsters to collect crystalized ore, then bring it to ancient forges to craft powerful weapons. Every forge run awakens the old power trapped within. ⚔️ Dynamic combat - Face creatures crawling from the depths; each defeat drops rare materials. 🔥 Skill Tree - Unlock and upgrade your own path. Choose abilities that fit your playstyle - become a relentless attacker, a forge master, or a survivor built to last. 🗺️ Dungeons - Venture into lost lands: dragon tombs, ancient battlefields, and ruins swallowed by time. Clear out the lingering darkness for greater rewards. ⚒️ Crafting loop - Gather, forge, upgrade. Every new weapon changes how you fight. The world is broken. Build your legend - one skill, one strike, one blade at a time. Cheating/Exploiting will result in PERMANENT BAN.

Last updated by the developer 3 Sept 2026, 07:05 UTC.

7,591
playing (measured 4 Sept 2026, 06:50 UTC)
283,092,165
lifetime visits
98%
liked (469,230 👍 / 8,331 👎)
1,095,530
favourites (3.9 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,91727,53016,723.57,59110 August 20264 September 2026
321 measurements spanning 25 days, net -14,429. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,675–30,772 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:507,591+277
4 Sept 2026, 05:507,314+109
4 Sept 2026, 04:507,205-225
4 Sept 2026, 03:507,430-35
4 Sept 2026, 02:507,465+100
4 Sept 2026, 01:507,365+264
4 Sept 2026, 00:507,101+711
3 Sept 2026, 23:506,390+361
3 Sept 2026, 22:506,029+112
3 Sept 2026, 21:505,917-39
3 Sept 2026, 20:505,956-516
3 Sept 2026, 19:506,472-604
3 Sept 2026, 18:507,076-951
3 Sept 2026, 17:508,027-952
3 Sept 2026, 16:508,979-825
3 Sept 2026, 15:509,804-752
3 Sept 2026, 14:5010,556+36
3 Sept 2026, 13:5010,520+111
3 Sept 2026, 12:5010,409+1,205
3 Sept 2026, 11:509,204first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super VIP Pass
2,399 R$
EXP Boost Pass
599 R$
Gold Pass
499 R$
Skip Forge Pass
499 R$
Forge Luck Pass
499 R$
VIP Pass
399 R$
Extra Ore Drop Pass
399 R$
Big Inventory Expansion
349 R$
Double Ticket Use
299 R$
Material Inventory +600
199 R$
Ores Inventory +200
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 06:5098no change
4 Sept 2026, 05:5098no change
4 Sept 2026, 04:5098no change
4 Sept 2026, 03:5098no change
4 Sept 2026, 02:5098no change
4 Sept 2026, 01:5098no change
4 Sept 2026, 00:5098no change
3 Sept 2026, 23:5098no change
3 Sept 2026, 22:5098no change
3 Sept 2026, 21:5098no change
3 Sept 2026, 20:5098no change
3 Sept 2026, 19:5098no change
3 Sept 2026, 18:5098no change
3 Sept 2026, 17:5098no change
3 Sept 2026, 16:5098no change
3 Sept 2026, 15:5098no change
3 Sept 2026, 14:5098no change
3 Sept 2026, 13:5098no change
3 Sept 2026, 12:5098no change
3 Sept 2026, 11:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.