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[CONTENT] Retro Circus

[CONTENT] Retro Circus

A Roblox experience owned by We are the developersddddds.

AdventureENThe Amazing Digital CircusSurvivalRoleplay

[CONTENT] Retro Circus is an adventure experience created on 2022-12-24. It has recorded 5,595,112 lifetime visits and currently has 96 players. The game holds 44,802 favorites and maintains an 87% like percentage.

Description (written by the developer; not a statement by this register)

Step into a wild circus adventure inspired by The Amazing Digital Circus! Explore, survive, and thrive in a world where the show never ends. FEATURES: • Mini‑adventures solo or with friends — earn StarPoints & unlock characters • Play as unique performers with special abilities • Build & decorate your own circus room • Create custom adventures for other players • Daily rewards, missions & streak bonuses • Sanity system — stay sane, stay alive • Progression system with milestone rewards & session bonuses RETENTION UPDATE: • Faster intro & improved onboarding • Objective tracker + floating world markers • Shorter intermissions (max 30s) • Pop‑up reward notifications • Server merging + solo‑player detection • Performance & bug fixes MONETIZATION UPDATES: • VIP (300 Robux): 1.5x StarPoints, daily 50 bonus, gold tag • Lucky Charm (200 Robux): 2x StarPoints • Speed Demon (200 Robux): 1.5x walk speed • New booster packs, reward bundles & premium milestone rewards • And more

Last updated by the developer 7 Aug 2026, 18:29 UTC.

96
playing (measured 11 Aug 2026, 05:07 UTC)
5,595,112
lifetime visits
86%
liked (14,173 👍 / 2,225 👎)
44,887
favourites (8.0 per 1k visits)
24 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:0741first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Donation
1,000 R$
VIP
300 R$
Speed Demon
200 R$
Lucky Charm
200 R$
Streak Protector
150 R$
Extra Adventure Slots
150 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Trapped · other1,946,753 · 51.5% win
Aura Monster · other20,298 · 0.00% win
No Escape [UNOB] · other379 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 87 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4886-1
14 Aug 2026, 00:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.