Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[✨QOL] Primal Pursuit 🦖 Humans vs Dinosaurs

[✨QOL] Primal Pursuit 🦖 Humans vs Dinosaurs

A Roblox experience owned by Primal Pursuit.

SurvivalENHumans vs DinosaursSurvivalAsymmetric Multiplayer

[✨QOL] Primal Pursuit 🦖 Humans vs Dinosaurs is a survival experience created on 2023-01-07. It has accumulated 118,674,111 lifetime visits and 217,757 favorites. Currently, 1,819 users are playing. The game holds an 86% like percentage. Players engage in human versus dinosaur combat scenarios within this genre.

Description (written by the developer; not a statement by this register)

Welcome to Primal Pursuit, a game where humans battle dinosaurs for supremacy! One player becomes a powerful dinosaur while the survivors fight to escape. As a survivor, use weapons to survive and escape the island before time runs out. As a dinosaur, hunt down every human before they escape the island. 🎉 New code at 80K Likes! Use code 70KL1KES for 450 bones in-game! ⭐ Join the group for a 20% Bones & EXP bonus: https://www.roblox.com/communities/16689173/Primal-Pursuit#!/about

Last updated by the developer 3 Sept 2026, 18:29 UTC.

643
playing (measured 4 Sept 2026, 07:50 UTC)
121,268,301
lifetime visits
86%
liked (81,130 👍 / 13,136 👎)
221,861
favourites (1.8 per 1k visits)
7 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4502,4761,46364310 August 20264 September 2026
322 measurements spanning 25 days, net -1,197. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 146–2,780 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50643+75
4 Sept 2026, 06:50568+3
4 Sept 2026, 05:50565+9
4 Sept 2026, 04:50556-60
4 Sept 2026, 03:50616-157
4 Sept 2026, 02:50773-122
4 Sept 2026, 01:50895-56
4 Sept 2026, 00:50951-85
3 Sept 2026, 23:501,036-34
3 Sept 2026, 22:501,070+35
3 Sept 2026, 21:501,035+218
3 Sept 2026, 20:50817-131
3 Sept 2026, 19:50948+11
3 Sept 2026, 18:50937-47
3 Sept 2026, 17:50984-23
3 Sept 2026, 16:501,007-107
3 Sept 2026, 15:501,114-29
3 Sept 2026, 14:501,143+46
3 Sept 2026, 13:501,097+33
3 Sept 2026, 12:501,064first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scrapyard Bundle
2,299 R$
Mecha Bundle 2
2,199 R$
Mecha Spino
1,899 R$
Primal Bundle
1,699 R$
Allosaurus
1,199 R$
Mecha Raptor
1,199 R$
Lunar Rover
899 R$
SPAS-12
599 R$
Scrapper
499 R$
Tri-Beam
499 R$
Starter Dino Tracker
499 R$
Tour SUV
499 R$
Scrapyard Shotgun
299 R$
Starter Mine
299 R$
Deagle
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome18,814,970 · 0.00% win
Level 10 · progression1,106,947 · 3.3% win
Level 20 · progression385,772 · 1.3% win
Level 30 · progression195,802 · 0.70% win
Level 40 · progression114,771 · 0.50% win
Level 50 · progression71,574 · 0.30% win
Level 60 · progression46,344 · 0.20% win
Level 70 · progression30,805 · 0.10% win
Level 80 · progression20,978 · 0.10% win
Level 90 · progression14,706 · 0.10% win
Level 100 · progression11,145 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 07:5086no change
4 Sept 2026, 06:5086no change
4 Sept 2026, 05:5086no change
4 Sept 2026, 04:5086no change
4 Sept 2026, 03:5086no change
4 Sept 2026, 02:5086no change
4 Sept 2026, 01:5086no change
4 Sept 2026, 00:5086no change
3 Sept 2026, 23:5086no change
3 Sept 2026, 22:5086no change
3 Sept 2026, 21:5086no change
3 Sept 2026, 20:5086no change
3 Sept 2026, 19:5086no change
3 Sept 2026, 18:5086no change
3 Sept 2026, 17:5086no change
3 Sept 2026, 16:5086no change
3 Sept 2026, 15:5086no change
3 Sept 2026, 14:5086no change
3 Sept 2026, 13:5086no change
3 Sept 2026, 12:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.