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Abyss World 🕳️🌍[DEPTHS UPDATE]

Abyss World 🕳️🌍[DEPTHS UPDATE]

A Roblox experience owned by Badorkbee.

AdventureENparkoursurvivalbeta

Abyss World 🕳️🌍[DEPTHS UPDATE] is an adventure experience created on 2023-01-14. It records 27,150,798 lifetime visits and 356,183 favorites. Currently, 205 users are playing. The game holds an 81% like percentage. It features a lives system in its main mode and is built by Bad_B0y with scripting by treebee 63.

Description (written by the developer; not a statement by this register)

I've found you. You wish to undo the past. I am your means. Atop the mountain sits the entrance of the trial: a windy and deserted town. It's a dangerous and long journey to the bottom. I will be waiting. I hope you're a good jumper. Warning: This game has a lives system in the main mode. Losing all lives means losing MOST progress. There are ways to permanently unlock things. [THIS GAME IS IN BETA. EXPECT CHANGES IN FUTURE UPDATES DEPENDING ON FEEDBACK] Built by Bad_B0y, scripted by treebee 63. Special thanks to: swopped, Zorkous, Phnixz, Bo_redome, MemeWarri0r, jcnruad900, Paleoblosious, l2sb, Lanrellian, fineena, iggyolk, Oplanatie, Rinku_Jousta, Watameln, NotDero

Last updated by the developer 27 Jul 2026, 05:39 UTC.

93
playing (measured 22 Aug 2026, 06:50 UTC)
27,239,287
lifetime visits
81%
liked (78,528 👍 / 18,417 👎)
358,700
favourites (13.2 per 1k visits)
14 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93202147.510 August 2026 — 202 players21 August 2026 — 168 players21 August 2026 — 184 players21 August 2026 — 192 players21 August 2026 — 163 players22 August 2026 — 146 players22 August 2026 — 137 players22 August 2026 — 164 players22 August 2026 — 161 players22 August 2026 — 160 players22 August 2026 — 138 players22 August 2026 — 93 players10 August 202622 August 2026
12 measurements spanning 12 days, net -109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–218 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5093-45
22 Aug 2026, 05:50138-22
22 Aug 2026, 04:50160-1
22 Aug 2026, 03:50161-3
22 Aug 2026, 02:50164+27
22 Aug 2026, 01:50137-9
22 Aug 2026, 00:50146-17
21 Aug 2026, 23:50163-29
21 Aug 2026, 22:50192+8
21 Aug 2026, 21:50184+16
21 Aug 2026, 20:54168-34
10 Aug 2026, 14:20202first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freecam
300 R$
Carry: Front
300 R$
Carry: Back
300 R$
Sci-Fi Cosmetic Pack
250 R$
Steampunk Cosmetic Pack
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 · progression5,887,646 · 100.0% win
Level 2 · progression1,598,149 · 30.3% win
Level 3 · progression919,631 · 13.4% win
Level 4 · progression874,395 · 11.4% win
Level 5 · progression618,247 · 7.0% win
Level 6 · progression297,836 · 3.5% win
Level 7 · progression171,250 · 1.9% win
Level 8 · progression142,324 · 1.7% win
Level 9 · progression109,982 · 1.4% win
Level 10 · progression86,228 · 0.80% win
Level 11 · progression79,964 · 0.70% win
Level 12 · progression65,111 · 0.70% win
Level 13 · progression59,269 · 1.0% win
Level 14 · progression26,615 · 1.4% win
Level 15 · progression6,315 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked21 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked22 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked21 August 20262 September 2026
13 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0181no change
23 Aug 2026, 15:4781no change
22 Aug 2026, 06:5081no change
22 Aug 2026, 05:5081no change
22 Aug 2026, 04:5081no change
22 Aug 2026, 03:5081no change
22 Aug 2026, 02:5081no change
22 Aug 2026, 01:5081no change
22 Aug 2026, 00:5081no change
21 Aug 2026, 23:5081no change
21 Aug 2026, 22:5081no change
21 Aug 2026, 21:5081no change
21 Aug 2026, 20:5481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.