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⭐ Superstar Racers

⭐ Superstar Racers

A Roblox experience owned by CONECORP.

RacingENmultiplayer3D platformermomentum-based

Superstar Racers is a racing experience created on 2024-06-27. It currently has 174 players. The game has accumulated 54,821,033 lifetime visits. It holds 188,488 favorites. The like percentage is 83.

Description (written by the developer; not a statement by this register)

⭐ WHAT IS SUPERSTAR RACERS? Superstar Racers is a fast paced multiplayer racing game mixed with modern 3D platformer elements. Have fun and challenge your friends by racing in different unique maps! Remember, momentum is KEY to beating stages as fast as possible! 🎮 CONTROLS: [Space/A]: Star Spin [E/RT - Moving]: Star Dive [E/RT - Grounded]: Peelout [E - After Bonk]: Wall Kick [Q/LT]: Taunt [R/Y]: Quick Reset [RMouse]: Lock Cursor

Last updated by the developer 13 Aug 2026, 19:21 UTC.

96
playing (measured 22 Aug 2026, 09:50 UTC)
54,989,720
lifetime visits
83%
liked (61,297 👍 / 12,542 👎)
188,488
favourites (3.4 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9621015310 August 2026 — 152 players21 August 2026 — 164 players21 August 2026 — 148 players21 August 2026 — 117 players21 August 2026 — 151 players22 August 2026 — 202 players22 August 2026 — 191 players22 August 2026 — 204 players22 August 2026 — 210 players22 August 2026 — 158 players22 August 2026 — 136 players22 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 103 players22 August 2026 — 96 players10 August 202622 August 2026
15 measurements spanning 12 days, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 09:5096-7
22 Aug 2026, 08:50103-2
22 Aug 2026, 07:50105-6
22 Aug 2026, 06:50111-25
22 Aug 2026, 05:50136-22
22 Aug 2026, 04:50158-52
22 Aug 2026, 03:50210+6
22 Aug 2026, 02:50204+13
22 Aug 2026, 01:50191-11
22 Aug 2026, 00:50202+51
21 Aug 2026, 23:50151+34
21 Aug 2026, 22:50117-31
21 Aug 2026, 21:50148-16
21 Aug 2026, 20:54164+12
10 Aug 2026, 16:17152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gems
149 R$
Double Map Votes
99 R$
Change UI Theme
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Event!! · other2,786,665
Explosive Slip-up · other1,790,179
So Close..! · progression1,061,647
Semi-Star · other959,150
Superstar! · other860,704
Sore Loser · other459,110
Double Trouble · other392,909
No time to lose · other363,257
Seasoned Racer · progression339,415
Professional Glass Breaker · other136,449
Streakin' · other78,901
Look at all those Gems... · collection72,748
My Gems... Gone... · other28,186
What are you doing?! · other21,425
Marathon Runner · progression9,793

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8321 Aug 2026, 20:54 — 83 % liked21 Aug 2026, 21:50 — 83 % liked21 Aug 2026, 22:50 — 83 % liked21 Aug 2026, 23:50 — 83 % liked22 Aug 2026, 00:50 — 83 % liked22 Aug 2026, 01:50 — 83 % liked22 Aug 2026, 02:50 — 83 % liked22 Aug 2026, 03:50 — 83 % liked22 Aug 2026, 04:50 — 83 % liked22 Aug 2026, 05:50 — 83 % liked22 Aug 2026, 06:50 — 83 % liked22 Aug 2026, 07:50 — 83 % liked22 Aug 2026, 08:50 — 83 % liked22 Aug 2026, 09:50 — 83 % liked21 Aug 2026, 20:5422 Aug 2026, 09:50
14 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Aug 2026, 09:5083no change
22 Aug 2026, 08:5083no change
22 Aug 2026, 07:5083no change
22 Aug 2026, 06:5083no change
22 Aug 2026, 05:5083no change
22 Aug 2026, 04:5083no change
22 Aug 2026, 03:5083no change
22 Aug 2026, 02:5083no change
22 Aug 2026, 01:5083no change
22 Aug 2026, 00:5083no change
21 Aug 2026, 23:5083no change
21 Aug 2026, 22:5083no change
21 Aug 2026, 21:5083no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.