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The Climb

The Climb

A Roblox experience owned by Whirlpool Studio.

ObbyENphysics-basedparkourinspired-by-getting-over-it

The Climb is an obby experience created on 2023-01-31. It has recorded 16,849,192 lifetime visits and 72,757 favorites. Currently, 76 users are playing. The game holds a 74% like percentage. Players climb a mountain using a ladder, complete quests, and interact with characters. The experience draws inspiration from titles such as Getting Over It and Steep Steps.

Description (written by the developer; not a statement by this register)

Climb a mountain with nothing but a ladder. Discover new areas, talk to interesting people and complete quests along the way! Can you reach the summit? Sorry in advance for when you fall & lose a lot of progress and the voiceover asks you why you're going the wrong way. 👍 Like the game? Please leave a thumbs up. It really helps! :) 😡 Hate the game? Fall really far? Sorry... Thumbs up anyway? Update Logs: https://devforum.roblox.com/t/-/2619349 Credits: https://devforum.roblox.com/t/-/2174722 Inspired by Getting Over It and Steep Steps.

Last updated by the developer 17 Nov 2024, 14:08 UTC.

76
playing (measured 10 Aug 2026, 14:18 UTC)
16,849,192
lifetime visits
74%
liked (23,979 👍 / 8,262 👎)
73,581
favourites (4.4 per 1k visits)
31 January 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1866first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ladder Retriever
450 R$
Ghost Ladder
149 R$
Reflective Ladder
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Humble Beginnings · welcome6,979,361 · 100.0% win
Small Setback · other4,158,798 · 86.5% win
Winter Explorer · other542,120 · 17.8% win
Skilled Climber · progression290,112 · 10.5% win
Helpful · other221,806 · 7.6% win
Castle Conqueror · progression126,707 · 6.6% win
Genius · other110,502 · 4.4% win
Gamer · other88,935 · 3.3% win
Kings Servant · other39,703 · 2.5% win
Star Collector · collection13,446 · 0.60% win
CHUNGO · other13,301 · 0.20% win
That's not how you play the game... · other1,869 · 0.00% win
Not Quitting · other861 · 0.00% win
Completed the Hard Path! · progression647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:4574no change
23 Aug 2026, 17:2174no change
13 Aug 2026, 17:1674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.