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[🔥NEW][UPD]Legend of Heroes Simulator

[🔥NEW][UPD]Legend of Heroes Simulator

A Roblox experience owned by Firefly Game.

SimulatorENfantasyisland buildingoffline rewards

Legend of Heroes Simulator is a Roblox experience in the simulator genre, created on 2023-02-15. The game currently has 6 players online. It has accumulated 15,996,108 lifetime visits, 46,895 favorites, and a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Legend of Heroes Simulator ⚔️ The world has been destroyed by the Demon King. Pick up weapons, lead your team, find the artifacts left on earth, defeat the Demon King, and build your island. 💪 - Cultivate:Character 💥 - Challenge:Main Stage、Dungeons 🌟 - Collect:Equipment、Skills、Artifacts、Wings、Partners 🗺️ - Island Building ⛏ - Mining ⏱ - Offline rewards 👍 - Thumbs up and favorite for more updates! 🎁 - Public Code: welcome、groupgift 🎁 - 4 codes are hidden on the island

Last updated by the developer 27 Jul 2026, 03:46 UTC.

6
playing (measured 10 Aug 2026, 14:23 UTC)
15,996,108
lifetime visits
95%
liked (36,999 👍 / 1,904 👎)
46,855
favourites (2.9 per 1k visits)
15 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome4,199,112 · 11.1% win
Unlock Mine · progression1,692,259 · 5.6% win
Play For 1 Hour · other620,524 · 2.8% win
Play For 10 Hours · progression46,714 · 0.00% win
Complete Easy Difficulty Stage · progression9,596 · 2.8% win
Complete Normal Difficulty Stage · progression4,409 · 2.8% win
Play For 100 Hours · other3,224 · 0.00% win
Complete Hard Difficulty Stage · progression940 · 0.00% win
Complete Hell Difficulty Stage · progression407 · 0.00% win
Play For 500 Hours · other308 · 0.00% win
Complete Legend Difficulty Stage · progression155 · 0.00% win
Complete Myth Difficulty Stage · progression130 · 0.00% win
Play For 1000 Hours · other114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5295no change
23 Aug 2026, 17:3495no change
13 Aug 2026, 17:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.