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Sunsilk Hair Care Lab Tycoon

Sunsilk Hair Care Lab Tycoon

A Roblox experience owned by [ Content Deleted 13641941 ].

TycoonENbrand tie-inavatar customizationincremental progression

Sunsilk Hair Care Lab Tycoon is a Roblox experience in the tycoon genre, created on February 17, 2023. The game currently has 569 players online. It has accumulated 104,993,287 lifetime visits and 166,545 favorites. User engagement metrics show a 91% like percentage.

Description (written by the developer; not a statement by this register)

As Sunsilk continues to open up possibilities for girls everywhere, we are calling all hair enthusiasts! Sunsilk City gets a new exciting upgrade – Sunsilk Hair Care Lab - now live. Master your entrepreneurial skills and build your own Sunsilk Hair Lab empire while maximising profit as you make upgrades to your business. Along the way, unlock various labs that allow you to customise your avatar with extreme hairstyles. Also see how quickly you can complete your tycoon before unlocking special boost cards! 🏢 Build your own hair care empire 🎓 Hire and train staff members 👩‍🦰 Unlock new hairstyles 🎨 Experiment with hair colours and shine effects 🔓 Unlock and upgrade boost cards to gain fun advantages 🏆 Earn badges

Last updated by the developer 13 Mar 2026, 15:58 UTC.

359
playing (measured 4 Sept 2026, 17:50 UTC)
106,216,860
lifetime visits
92%
liked (23,496 👍 / 2,173 👎)
169,959
favourites (1.6 per 1k visits)
17 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

160581370.535910 August 20264 September 2026
332 measurements spanning 25 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–644 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 332
Measured (UTC)PlayersChange
4 Sept 2026, 17:50359+10
4 Sept 2026, 16:50349-39
4 Sept 2026, 15:50388-44
4 Sept 2026, 14:50432-21
4 Sept 2026, 13:50453-75
4 Sept 2026, 12:50528+35
4 Sept 2026, 11:50493+30
4 Sept 2026, 10:50463+80
4 Sept 2026, 09:50383+37
4 Sept 2026, 08:50346+5
4 Sept 2026, 07:50341+42
4 Sept 2026, 06:50299-7
4 Sept 2026, 05:50306-12
4 Sept 2026, 04:50318+54
4 Sept 2026, 03:50264+48
4 Sept 2026, 02:50216-5
4 Sept 2026, 01:50221+7
4 Sept 2026, 00:50214+12
3 Sept 2026, 23:50202-42
3 Sept 2026, 22:50244first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Microenterprise · other40,282,230 · 100.0% win
Finding the potential in others · other35,707,673 · 100.0% win
New to business · welcome26,928,677 · 100.0% win
Open for business · other25,390,769 · 100.0% win
Trained hair scientist · other17,409,527 · 68.9% win
For a rainy day · other10,800,662 · 41.3% win
Beginner hairstylist · other4,901,014 · 17.1% win
Shopping spree · other4,897,643 · 17.2% win
Millionaire · other1,808,687 · 5.5% win
Hair shine artist · other1,033,238 · 2.8% win
Efficiency booster · other864,205 · 2.6% win
Hair colour maestro · other846,273 · 2.2% win
Deep pockets · other328,124 · 0.90% win
Business is booming · other246,756 · 0.70% win
Economy overlord · other69,842 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
331 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 331
Measured (UTC)% likedChange
4 Sept 2026, 17:5092no change
4 Sept 2026, 16:5092no change
4 Sept 2026, 15:5092no change
4 Sept 2026, 14:5092no change
4 Sept 2026, 13:5092no change
4 Sept 2026, 12:5092no change
4 Sept 2026, 11:5092no change
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.