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[Update!] One Last Time (JJBA)

[Update!] One Last Time (JJBA)

A Roblox experience owned by MiniMiat.

Fighting & PvPENJojo's Bizarre AdventurePvPAnime

[Update!] One Last Time (JJBA) is a fighting-pvp experience created on 2023-03-13. The game currently has 13 players online. It has accumulated 1,982,657 lifetime visits and 14,266 favorites. The title holds an 85% like percentage. The description indicates a focus on late-game PvP within an alternate universe setting involving Hats and Lineages.

Description (written by the developer; not a statement by this register)

One Last Time (OLT) is a Universal but mostly focused on Jojo's Bizarre Adventure game primarily oriented towards late game PvP. Taking place in an alternate universe, Carlos the Great created the Hats. Hats take abilities from various media sources and physically manifest them in the form of a suit. This is your "OMT", on the side, you may obtain a "Lineage" which is a lesser manifestation with fewer moves. NOTE: PLEASE USE JOSEPH'S QUESTLINE. [Tips] > To reduce lag without too much visual loss turn off Enviromental Effects > PvP and Gamemodes are unlocked by completing Joseph's Questline > Console is supported ONLY with a keyboard and mouse. > There are currently 12 Lineages & 18 OMTs You may mute music, adjust volumes and more in the settings tab in the menu [Commands] > /dropmoney AMT {Drops AMT on the ground} > /switchkeys A B {Swaps A and B keybinds} Tags: OMT OMT 3 Jojo's Bizarre Adventure JoJo OLT

Last updated by the developer 11 Aug 2026, 14:14 UTC.

13
playing (measured 13 Aug 2026, 08:20 UTC)
1,982,657
lifetime visits
85%
liked (5,257 👍 / 928 👎)
14,285
favourites (7.2 per 1k visits)
13 March 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Pity Gain
419 R$
Item Notifier
399 R$
2x Item Storage
329 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player · welcome645,810 · 100.0% win
Salesman · other137,896 · 14.0% win
First Shiny · collection80,136 · 8.6% win
Gang Leader · other3,747 · 0.00% win
Generous Fellow · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1985no change
24 Aug 2026, 09:3585no change
14 Aug 2026, 09:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.