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Soul Cultivation

Soul Cultivation

A Roblox experience owned by Peerless Games.

RacingENxianxiacultivationrpg

Soul Cultivation is a Roblox experience categorized under racing. Created on April 12, 2023, it has accumulated 6,191,410 lifetime visits. Currently, 68 users are playing. The experience holds 40,971 favorites and maintains an 88 percent like percentage.

Description (written by the developer; not a statement by this register)

✧ Soul Cultivation is a non-linear cultivation game inspired by ancient Chinese mythology, known as Xianxia ✧ PRIVATE SERVERS ARE FREE! ✧ uh.. chests? ➤ Explore different zones, harvest rare herbs, defeat powerful enemies, discover hidden treasures, and grow stronger at your own pace. There is no fixed path, your progression depends on your choices and effort. ➤ Reach 100 Harvesting to unlock your first Soul Servant. Talk to Zhang Yiwang near the docks for a quest that makes it easier. Unlocking your first servant greatly speeds up progression since crafting pills becomes much easier! ⮦ CONTROLS ⮧ ⬧ C - Cultivate ⬧ T - Train ⬧ B - Breakthrough ⬨ F to Block ⬨ Q - Dash (while Sprinting) ⬨ Left Shift - Sprint (Toggle) ⬨ Left Ctrl - Shift Lock ➤ Auto rejoin every 19 minutes if AFK ➤ Altars spawn every 30 minutes ➤ Treasures respawn 3x slower in private servers ➤ Join the group for 1.05x more Qi ✧ Ask Questions in the Community!

Last updated by the developer 12 Jul 2026, 01:12 UTC.

68
playing (measured 10 Aug 2026, 15:51 UTC)
6,191,410
lifetime visits
88%
liked (14,323 👍 / 1,898 👎)
41,009
favourites (6.6 per 1k visits)
12 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Soul Servants
2,000 R$
Double Herbs
1,499 R$
Double Quests
599 R$
Breakthrough Indicator
399 R$
Faster Private Server Altar Spawn
299 R$
Advanced Concoction
299 R$
Mr. Li's Handbook
299 R$
Pocket Cauldron
299 R$
Titles & Colors
147 R$
Auto Quest
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Soul Cultivation for the first time! · welcome1,279,529 · 69.2% win
Cultivated for the first time!523,136 · 51.7% win
Medal Quest 06/25/25 · other48,411 · 0.00% win
You completed the Yiwang Quest! · progression9,636 · 0.40% win
Concocted a Dragon Pill for the first time! · collection9,462 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4888no change
13 Aug 2026, 23:4888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.