Soul Cultivation
A Roblox experience owned by Peerless Games.
RacingENxianxiacultivationrpg
Soul Cultivation is a Roblox experience categorized under racing. Created on April 12, 2023, it has accumulated 6,191,410 lifetime visits. Currently, 68 users are playing. The experience holds 40,971 favorites and maintains an 88 percent like percentage.
Description (written by the developer; not a statement by this register)
✧ Soul Cultivation is a non-linear cultivation game inspired by ancient Chinese mythology, known as Xianxia ✧ PRIVATE SERVERS ARE FREE! ✧ uh.. chests? ➤ Explore different zones, harvest rare herbs, defeat powerful enemies, discover hidden treasures, and grow stronger at your own pace. There is no fixed path, your progression depends on your choices and effort. ➤ Reach 100 Harvesting to unlock your first Soul Servant. Talk to Zhang Yiwang near the docks for a quest that makes it easier. Unlocking your first servant greatly speeds up progression since crafting pills becomes much easier! ⮦ CONTROLS ⮧ ⬧ C - Cultivate ⬧ T - Train ⬧ B - Breakthrough ⬨ F to Block ⬨ Q - Dash (while Sprinting) ⬨ Left Shift - Sprint (Toggle) ⬨ Left Ctrl - Shift Lock ➤ Auto rejoin every 19 minutes if AFK ➤ Altars spawn every 30 minutes ➤ Treasures respawn 3x slower in private servers ➤ Join the group for 1.05x more Qi ✧ Ask Questions in the Community!
Last updated by the developer 12 Jul 2026, 01:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 49 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:48 | 88 | no change |
| 13 Aug 2026, 23:48 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.