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[⚰️] Immortal Cultivation

[⚰️] Immortal Cultivation

A Roblox experience owned by gamebad studios.

RacingENcultivationmeditationpills

Immortal Cultivation is a racing experience created on 2025-06-07. It has accumulated 5,114,187 lifetime visits and 12,214 favorites. Currently, 48 users are playing. The title holds a 93% like percentage. The description details mechanics involving qi gathering, realm breakthroughs, and skill usage within a cultivation theme.

Description (written by the developer; not a statement by this register)

Meditate to gather qi, break through realms, and ascend toward immortality! Use your overwhelming cultivation to suppress the weak, and unlock powerful skills to challenge the strong. Concoct pills, consume rare herbs, and cultivate faster on your path to becoming a god! UPDATE: Foundation 🗼 ✨New Skill -Use "Cleanse" to heal your allies and yourself of all status conditions. ⚰️Dungeon Changes -Immortal Corpse boss now inflicts Bone Break on its dash attack. -New hidden chest within the dungeon. -Talent rolls drop in the dungeon. Note: You rejoin the game automatically if AFK for 19 minutes. Join our community in social links. 😄

Last updated by the developer 8 Jul 2026, 05:55 UTC.

48
playing (measured 10 Aug 2026, 15:33 UTC)
5,114,187
lifetime visits
93%
liked (14,773 👍 / 1,065 👎)
12,401
favourites (2.4 per 1k visits)
7 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Power Adjuster
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

True Cultivator · other191,791 · 12.1% win
Sect Master · other120,278 · 8.9% win
Qualified Mentor · other8,678 · 0.30% win
Rising Dragon · other6,078 · 0.00% win
Lunatic · other3,658 · 0.30% win
Soaring Phoenix · other2,751 · 0.00% win
Master Alchemist · other2,147 · 0.20% win
Strongest Mortal · progression783 · 0.00% win
Soulful Harvest · other389 · 0.00% win
Immortal Ascension · progression270 · 0.00% win
Pillionaire · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3193no change
24 Aug 2026, 01:2393no change
14 Aug 2026, 01:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

immortal-cultivation.fandom.com1 active editors · 1,447 edits
39 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.