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ESCAPE EVIL LUNCH LADY! (Obby)

ESCAPE EVIL LUNCH LADY! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENescapeschool horrorleaderboards

ESCAPE EVIL LUNCH LADY! (Obby) is an obby experience created on 2023-04-17. It has 39,498,783 lifetime visits, 682,147 favorites, and an 80% like percentage. Currently, 93 players are active. The game features escape and parkour mechanics within a school-themed narrative.

Description (written by the developer; not a statement by this register)

The Lunch Lady has prepared a special meal just for you! Something doesn't feel right about this food...and students have been going missing...Solve the mystery of the Evil Lunch Lady and escape with your life! 👩‍🍳 👍 Like the Game, if You Want More Escape Obby Adventures! 🍲 Escape the Lunch Lady and Stop Her Evil Plan! 😡 Don't Let the Evil Lunch Lady Catch You! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 EAT YOUR LUNCH...IT'S DELICIOUS! 💖 Tags: Escape, Obby, Parkour, Story, Lunch Lady, Scary, School

Last updated by the developer 23 Aug 2024, 00:40 UTC.

93
playing (measured 10 Aug 2026, 14:04 UTC)
39,498,783
lifetime visits
80%
liked (9,972 👍 / 2,450 👎)
689,931
favourites (17.5 per 1k visits)
17 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0485first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,500 R$
Laser Blaster
350 R$
God Mode
350 R$
Carry Players
300 R$
Baby Cannon
300 R$
Jet Pack
250 R$
Grapple Gun
200 R$
Gravity Coil
200 R$
Speed Potion
100 R$
Insane Mode
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome21,265,397 · 100.0% win
5 Minutes · other13,717,827 · 100.0% win
15 Minutes · other5,757,562 · 57.5% win
Easy Victory · progression2,774,291 · 30.2% win
Winner · other2,774,266 · 30.2% win
30 Minutes · progression1,729,896 · 16.7% win
Bakugan! · other1,659,974 · 0.00% win
Monster Jam! · other1,659,951 · 0.00% win
15 Minute Victory · progression1,623,692 · 18.2% win
45 Minutes · progression687,822 · 7.1% win
Ultra Death · other570,610 · 7.0% win
10 Minute Victory · progression540,181 · 6.7% win
Hard Victory · progression392,647 · 5.1% win
60 Minutes · other330,626 · 3.0% win
Fruit Collector · collection48,716 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:5280no change
23 Aug 2026, 14:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.