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ESCAPE EVIL STEPDAD! (Obby)

ESCAPE EVIL STEPDAD! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENescapestepdadparkour

ESCAPE EVIL STEPDAD! (Obby) is an obby experience created on 2024-06-11. It currently has 143 players. The game has accumulated 34,975,611 lifetime visits and 2,495,843 favorites. Its like percentage stands at 85.

Description (written by the developer; not a statement by this register)

Your stepdad has gone crazy and locked you away in your room! He must be up to something sinister, you have to escape before it's too late! 😱 👍 Like the Game to Unlock a New Ending Next Update! 👨 Escape Your Evil Stepdad! 💀 Don't Let Your Evil Stepdad Catch You or Else! 🏡 Find Your Way Out and Put an End to Your Stepdad's Evil Plan! 🗝️ Discover All of Your Stepdad's Evil Secrets! 💖 He Only Wishes to Lock You Away Forever! 💖 Tags: Escape, Obby, Parkour, Story, Stepdad, Evil

Last updated by the developer 31 Aug 2024, 17:45 UTC.

97
playing (measured 22 Aug 2026, 03:50 UTC)
35,110,338
lifetime visits
85%
liked (14,554 👍 / 2,634 👎)
2,521,955
favourites (71.8 per 1k visits)
11 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9722115910 August 2026 — 221 players21 August 2026 — 112 players21 August 2026 — 103 players21 August 2026 — 126 players21 August 2026 — 148 players22 August 2026 — 148 players22 August 2026 — 121 players22 August 2026 — 109 players22 August 2026 — 97 players10 August 202622 August 2026
9 measurements spanning 12 days, net -124. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–240 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5097-12
22 Aug 2026, 02:50109-12
22 Aug 2026, 01:50121-27
22 Aug 2026, 00:50148no change
21 Aug 2026, 23:50148+22
21 Aug 2026, 22:50126+23
21 Aug 2026, 21:50103-9
21 Aug 2026, 20:54112-109
10 Aug 2026, 14:04221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,499 R$
God Mode
350 R$
Laser Blaster
350 R$
Baby Cannon
300 R$
Carry Players
300 R$
Jet Pack
250 R$
Grapple Gun
200 R$
Gravity Coil
200 R$
Speed Potion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Step Child · other16,433,741 · 100.0% win
Newb · welcome9,239,566 · 100.0% win
Resident · welcome3,365,742 · 38.1% win
True Victor · other1,666,334 · 1.3% win
15 Minute Victory · progression519,847 · 0.40% win
Pro · other440,227 · 5.9% win
Collector · collection330,267 · 2.7% win
Secret Room · secret197,655 · 2.8% win
Expert · other70,233 · 0.90% win
Loose Change · other30,571 · 0.30% win
Hopscotch · other26,671 · 0.30% win
God · other15,519 · 0.20% win
10 Minute Victory · progression8,806 · 0.00% win
A Washington · other6,670 · 0.10% win
Big Bills · other2,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
10 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:1585no change
23 Aug 2026, 15:0385no change
22 Aug 2026, 03:5085no change
22 Aug 2026, 02:5085no change
22 Aug 2026, 01:5085no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.