ESCAPE EVIL STEPDAD! (Obby)
A Roblox experience owned by HyperCatz.
ObbyENescapestepdadparkour
ESCAPE EVIL STEPDAD! (Obby) is an obby experience created on 2024-06-11. It currently has 143 players. The game has accumulated 34,975,611 lifetime visits and 2,495,843 favorites. Its like percentage stands at 85.
Description (written by the developer; not a statement by this register)
Your stepdad has gone crazy and locked you away in your room! He must be up to something sinister, you have to escape before it's too late! 😱 👍 Like the Game to Unlock a New Ending Next Update! 👨 Escape Your Evil Stepdad! 💀 Don't Let Your Evil Stepdad Catch You or Else! 🏡 Find Your Way Out and Put an End to Your Stepdad's Evil Plan! 🗝️ Discover All of Your Stepdad's Evil Secrets! 💖 He Only Wishes to Lock You Away Forever! 💖 Tags: Escape, Obby, Parkour, Story, Stepdad, Evil
Last updated by the developer 31 Aug 2024, 17:45 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 03:50 | 97 | -12 |
| 22 Aug 2026, 02:50 | 109 | -12 |
| 22 Aug 2026, 01:50 | 121 | -27 |
| 22 Aug 2026, 00:50 | 148 | no change |
| 21 Aug 2026, 23:50 | 148 | +22 |
| 21 Aug 2026, 22:50 | 126 | +23 |
| 21 Aug 2026, 21:50 | 103 | -9 |
| 21 Aug 2026, 20:54 | 112 | -109 |
| 10 Aug 2026, 14:04 | 221 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:15 | 85 | no change |
| 23 Aug 2026, 15:03 | 85 | no change |
| 22 Aug 2026, 03:50 | 85 | no change |
| 22 Aug 2026, 02:50 | 85 | no change |
| 22 Aug 2026, 01:50 | 85 | no change |
| 22 Aug 2026, 00:50 | 85 | no change |
| 21 Aug 2026, 23:50 | 85 | no change |
| 21 Aug 2026, 22:50 | 85 | no change |
| 21 Aug 2026, 21:50 | 85 | no change |
| 21 Aug 2026, 20:54 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.