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Санкт-Петербург [RP]

Санкт-Петербург [RP]

A Roblox experience owned by Stellar Solutions.

RoleplayRUcity simulationjob rolesvehicle driving

Санкт-Петербург [RP] is a roleplay experience created on 2023-04-18. It has accumulated 3,912,621 lifetime visits and 8,281 favorites. Currently, 131 players are active. The game holds a 77% like percentage. It features over 100 vehicles and locations mirroring the real city. Players can engage in various professions and activities within the simulated environment.

Description (written by the developer; not a statement by this register)

Добро пожаловать в Санкт-Петербург! Город большой и наполнен интересными местами, где можно есть, заниматься спортом или отдыхать. Представлено множество профессий, каждая со своими задачами и целями. В игре доступно более 100 машин. Передвигаясь на транспорте, вы заметите, что многие локации совпадают с реальным городом. Каждый сможет найти занятие себе по вкусу!

Last updated by the developer 21 Aug 2026, 20:30 UTC.

57
playing (measured 21 Aug 2026, 20:54 UTC)
3,986,091
lifetime visits
77%
liked (2,878 👍 / 880 👎)
8,899
favourites (2.2 per 1k visits)
18 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

43575010 August 2026 — 43 players21 August 2026 — 57 players10 August 202621 August 2026
2 measurements spanning 11 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–59 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5457+14
10 Aug 2026, 17:5243first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Эксклюзивные автомобили
389 R$
Доступ к квартирам
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Saint-Petersburg has been visited! · progression449,376 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked21 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3777no change
24 Aug 2026, 03:3677no change
21 Aug 2026, 20:5477no change
14 Aug 2026, 03:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.